Title: Ghost Recon 2 Gameplay and commentary Post by: l ! l Ross on September 03, 2004, 02:55:14 pm http://www.gametrailers.com/gt_vault/t_ghostrecon2_3.html (http://www.gametrailers.com/gt_vault/t_ghostrecon2_3.html)
What do you think? Title: Re:Ghost Recon 2 Gameplay and commentary Post by: Toxic::Joka on September 03, 2004, 11:53:27 pm a-we-some :o
I've been bashing the dev's to some extent in the official forums cause of the way it was looking to come out.. . becouse they (the dev's) have said over and over in different places that "they are making it less tactical and adding more action" AKA. Please the 10 year old Xbox players. Still looks like GhR though... x5 I'm really hoping this is gonna be GhR with better grafix, less bugs.. . Well that alone would result in a perfect game. The kit selection is gonna be new.. . mmm... ahhhhhhh Thx Ross, this made me look forward to it again, kinda lost hope for alittle while. I think I'm gonna get a Xbox just to get it earlier :) Title: Re:Ghost Recon 2 Gameplay and commentary Post by: BFG on September 05, 2004, 01:59:16 pm Awh Crikey Joka you cant get an xbox just for GhR2!!
Im the same regarding the worry that they are shredding the tatical skill side of GhR to please the 10year olds.... And athough that worry is still there, there are many things in that video clip that are very encouraging! The movment of the ghosts - crouching, running, rolling and crawling look a hundred times better - especially rolling and crawling. - jjust looks a hell of a lot more fluid and smooth - really wellshown in the hand movments. Grass. Im a bloody grass fanatic! The more of it the better, long thick grass for cover to crawl through etc... and there are signs of it, the maps look so much richer the tree trunks actually look like tree trunks! - at the start of the video youve got grass blowing in the wind and the sound of the water and the actual water effects look good! Muzzle flash's also look vastly inproved - not to mention the effects when bullets hit the water and spray comes up during the firefight under the bridge :) Explosions, dust, smoke all look a hell of a lot better. im not sure about the gun physics but thats somthing that you can't really tell much until you play.... Not to sure about the quality of the AI either - although thats irrelevant considering the fact most of us are more interested in MP :D Good to see the Havok 2 Physics engine is in there as well. That vid gave us a nice range of gameplay as well - first bit being quite traditional GhR and the last bit in the village looking a lot more RvS ... So, seeing as its looking good and like a cracking game, bets are we never see it on the mac platform now >:( Title: Re:Ghost Recon 2 Gameplay and commentary Post by: l ! l Ross on September 05, 2004, 02:50:02 pm I think I'm gonna get a Xbox just to get it earlier :) What? You wouldn't be able to play online (unless you got xbox live). Would be boring playing by yourself. If you get an xbox, get it for Halo2, Half-life 2 and Doom 3. Title: Re:Ghost Recon 2 Gameplay and commentary Post by: BFG on September 05, 2004, 03:58:37 pm What? The bastards are getting Half-life 2 on Xbox??! >:(
Title: Re:Ghost Recon 2 Gameplay and commentary Post by: Toxic::Joka on September 05, 2004, 05:23:40 pm What? You wouldn't be able to play online (unless you got xbox live). Would be boring playing by yourself. If you get an xbox, get it for Halo2, Half-life 2 and Doom 3. Yea but I would learn the maps and when Ghr2 comes out for mac I could wipe you guys out for the first few weeks, until you learn them and its time for my spanking :( Finally a chance for me to shine! Can you get a mouse and keyboard for Xbox btw? PS. Those games are good reasons too ross ;) Title: Re:Ghost Recon 2 Gameplay and commentary Post by: BFG on September 05, 2004, 05:31:09 pm Quote Can you get a mouse and keyboard for Xbox btw? Not sure if you were joking or not.... um no u cant Title: Re:Ghost Recon 2 Gameplay and commentary Post by: BTs_Mysterio on September 06, 2004, 01:54:41 am Cough they do have a keyboard adapter for one game, though they say it is exclusive to that it may be extended to other games.
And you can play xbox games online, with Xbox Live... Title: Re:Ghost Recon 2 Gameplay and commentary Post by: BFG on September 06, 2004, 12:06:46 pm Ok let me get this straight, first they stick our processors in their console, then they steal all the good games, and then they take away one of the biggest advantages of FPS gaming on a comp (mouse and keyboard)??
Oh god, u bastards. Title: Re:Ghost Recon 2 Gameplay and commentary Post by: BTs_Mysterio on September 06, 2004, 06:46:11 pm Meh, I prefer the controller of the Xbox for the games they offer. Many games wouldn't feel the same without a controller. SC won't feel the same without a controller, and probably GhR2 will only feel complete with a controller over your mouse.
Title: Re:Ghost Recon 2 Gameplay and commentary Post by: BTs_Lee.Harvey on September 07, 2004, 12:53:23 am OGM.. I cant believe you are saying a controller is better then the keyboard and mouse when it comes to FPS games.... The only type game I feel the conroller is better is for driving/ racing gmaes... I used to play PS2/Xbox for gamig only for a while.... but it sooo much easier to play on the comp.
Title: Re:Ghost Recon 2 Gameplay and commentary Post by: BTs_Mysterio on September 07, 2004, 03:29:34 am I didn't say it was better for all, I didn't even say most. I said many... some games wouldn't feel complete without them. There are a lot of games designed for the controller, and without them they just doesn't feel the same.
I prefer racing wheels for racing games... just for the record. Title: Re:Ghost Recon 2 Gameplay and commentary Post by: BFG on September 07, 2004, 11:02:19 am Wheels for driving
Pad for 'arcade' style games mouse and keyboard for FPS Title: Re:Ghost Recon 2 Gameplay and commentary Post by: BTs_Mysterio on September 07, 2004, 11:40:31 pm Very 2D view point you have BFG. Unfortunately I don't feel like typing the correct thought out a third time.
Title: Re:Ghost Recon 2 Gameplay and commentary Post by: BFG on September 08, 2004, 12:06:10 am Quote Unfortunately I don't feel like typing the correct thought out a third time. Excellent, just as well as i couldn't face typing out every single game with which controller ;) fixed the quote - civ Title: Re:Ghost Recon 2 Gameplay and commentary Post by: Toxic::Joka on September 08, 2004, 08:32:38 am I played trough Medal of honor: Allied Assault on PS2, the controller was acctually pretty OK for the job once you got used to it. Kinda like playing dark forces (http://www.lucasarts.com/products/darkforces/splash.htm) on a computer. But still the mouse and keyboard combination is the best solution these days for tactical shooters atleast.
If anyone has seen that movie where have these huge robot fights as entertainment for an audience, and the guys controlling those robots are standing on a "running mat" surrounded by monitors and hooked up with all sort of sensors. So when the guy moves his hand, the robot moves his hand exactly like him, when he runs, the robot runs etc.. That would be a great way to play GhR5 and when you get shot you get alittle *zap* from the machine ;D Am I preaching to the choir? Title: Re:Ghost Recon 2 Gameplay and commentary Post by: Toxic::Thor on September 09, 2004, 10:03:51 am Any news on when the mac version will come out if there will ever be one? (still w8ing for DX 2 here....)
Title: Re:Ghost Recon 2 Gameplay and commentary Post by: BFG on September 09, 2004, 11:59:19 am Quote Any news on when the mac version will come out if there will ever be one? (still w8ing for DX 2 here....) Nope... not a word on even if we will ever see a mac version (Come on aspyr get in gear) And i wouldn't hold your breat for DX2... :( fixed the quote - civ Title: Re:Ghost Recon 2 Gameplay and commentary Post by: [:] Narauko on September 25, 2004, 04:17:17 am If aspyr were to show the bank manager how many Ghr games are played a week they'd get the money to fund the port. Well in an ideal world. Fingers crossed for next summer/Winter.
Incest. Title: Re:Ghost Recon 2 Gameplay and commentary Post by: l ! l Ross on September 25, 2004, 02:07:26 pm http://www.gametrailers.com/gt_vault/t_ghostrecon2_ps2xbox.html
More gameplay and commentary. They also say the PS2 version uses the unreal engine. Still not sure about this game. Guess I will just have to wait till I play it. Title: Re:Ghost Recon 2 Gameplay and commentary Post by: BFG on September 25, 2004, 02:49:38 pm ....wonder if they wouldn't mind porting both versions to PC/Mac ;)
Title: Re:Ghost Recon 2 Gameplay and commentary Post by: BTs_Mysterio on September 25, 2004, 06:40:02 pm I believe it was long since confirmed the 2007 version for some other console was the PC one? So that means you have until 2008 for mac version.
Title: Re:Ghost Recon 2 Gameplay and commentary Post by: [:] Narauko on September 26, 2004, 02:19:24 am Well it didn't take that long for Splinter Cell to port, unless i've been too stoned for the last 4 years to remember when it came out for PS2.
If it is close to 2008...i just can't wait that long! Incest Title: Re:Ghost Recon 2 Gameplay and commentary Post by: z][t-Magnetic on September 27, 2004, 01:09:26 pm I heard it is coming for the Atari 2600 too...in 2009.
Title: Re:Ghost Recon 2 Gameplay and commentary Post by: Jesus H. Christ on September 28, 2004, 05:40:50 am Most notably, GhR 2 is missing recoil. I figured GhR 1 would be the last of the no-recoil games. The trailers are amazingly boring. Walk, fire, walk, fire. Listen to the voice instructions.
Hopefully the Mac MP games will have proper recoil and tactical play from engaging real people. Title: Re:Ghost Recon 2 Gameplay and commentary Post by: Toxic::Joka on September 28, 2004, 07:44:47 am Most notably, GhR 2 is missing recoil. I figured GhR 1 would be the last of the no-recoil games. The trailers are amazingly boring. Walk, fire, walk, fire. Listen to the voice instructions. Hopefully the Mac MP games will have proper recoil and tactical play from engaging real people. There are some who consider that when firing your gun, it does not equal a 7.0 earthquake on the richter scale as it is portrayed in RvS and other games with "recoil". The expanding reticule, as it is done in GhR portrays the momentarly diffusion better in my oppinion, then again I haven't fired any real guns in my life :P I would love to her what GS has to say on this, when you fire a gun, does your whole field of vision shake? Another example, when you engage an enemy in GhR and RvS, which of the subsequent firefights is closer to reality? Heres what makes the "recoil system" the looser in my oppinion: Two elite soldiers walk into a small room with automatic assault rifles, they spot each other at the same time and notice they are wearing different uniforms. Both open fire.. . RvS: Both run around sideways in the small room for 10 seconds, with full auto missing the other guy within a distance of 2m. GhR: First shot hits Title: Re:Ghost Recon 2 Gameplay and commentary Post by: BFG on September 28, 2004, 02:42:57 pm From the view of a db Shotgun you get a kick - and there certainly is no way you can 'hold' the gun level to stop that kick... but its not exactly a 7.0 earthquake like you say ;)
i think your right as well joka - i prefer the reticle movement rather than a physical kick of the gun... Title: Re:Ghost Recon 2 Gameplay and commentary Post by: BTs_Mysterio on September 29, 2004, 12:26:56 am It just seems to be a console game trend to have a terrible Ret system. I mean... :-X
Title: Re:Ghost Recon 2 Gameplay and commentary Post by: th.Sentinel on September 29, 2004, 05:07:35 pm I prefer the AA guns... but with lag on slower machines it makes it almost unplayable... 8)
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