Title: Finished DAMN BL mappack #3 Post by: Saberian 3000 on August 24, 2004, 06:04:22 am Yesterday :MoD:Shade and myself were able to finish possible DAMN mappack #3 as long as of course it has Mauti's approval. I have uploaded it to fileplanet for approval. I will list the readme file that is within the mod to explain what it is and what we have done. Nothing fancy except relocating the center spots for Warzone play and taking out and replacing some of the non-played and crap maps that were in DAMN BL mappack #1 with some 100% designed for CB maps. This mod was made to specifically eliminate DAMN BL mappack 1.5 and replace it entirely, but is still within use in DAMN BL mappack 2.5.
Anyway here is the readme for the game listed below: READ-ME *DAMN BL Mappack #3 What happened to Mappack 1.5? On this Mod there have been a lot of changes that have occurred within the maps. This map was designed to directly replace the faulty maps of Mappack 1.5. Removed maps and why they wer removed: 1. Reservoir = Un-balanced map as well as not very Ghost Recon playable. If you started at the bottom the Game was practically lost. Plus numerous fatal glitches. 2. DeDust = the map was not designed for Ghost Recon in mind. Now I know that all of you guys that opted for this map to be in the game because of the obvious fun it was when it was played in RS = Rogue Spear. This is not Rogue Spear. Also numerous fatal Glitches within the game. 3. Bunker Park = Now this map was in the idea of what a Ghost Recon game should be like, Unfortunately there was also too many fatal glitches to be used competatively. 4. hx_nomad = Now this guy tries real hard to make maps and for the most part they are good. In this case though this map's graphical output is overwhelmingly lacking, as well as this map is just too ugly, as well as it was never really played in cb's. We moved this map out for a better made map to replace it. I think you will agree with the maps that replaced these. 5. r01_market_morning = Another well made map. Problem is there is a serious game flaw in the tunnel of the map, causing it to be unplayable reliably in DAMN BL. Therefore it was ousted. 6. Weapons research = to prove that this map was never played in DAMN BL, here's a fact for ya, try it in Warzone. Not only is the map style unsuitable for Warzone gameplay but the smoke for the Warzone lays right in the middle of machinery, deeming the Warzone unreachable by players, and therefore utterly useless. Funny how no one ever really noticed until now heh. ----------------------------------------------------------------------------------------------------------------------------- Maps that passed from the 1.5 mappack 1. Prison (Night) = Well, this map is not really intended for gameplay in DAMN BL Team CB's but it still can be used for CQB's and therefore we left it in there for that intention. No other really. 2. cpt-nest = This map is again not one of my personal favoraites but there is very little glitches that would create a serious flaw in gameplay. And because the map is played often the map should be allowed to stay. 3. downtown01 = Well, what can I say about this map. A personal favoraite for many people out here as well as there is little glitches to stop serious gameplay. Therefore this map should be welcome to stay as well. 4. p01_aztec = Another well played map. Even though there are a few glitches that might be thought of as fishy, the map is so well played that it should be allowed to stay in DAMN BL mappack #3. Again, not one of my personal favoraites, but a map that is loved by many clans. And since there hasn't really been known glitching issues determined within a forum topic about this map it should as well stay. --------------------------------------------------------------------------------------------------------------------------- DAMN BL Mappack #3 Added maps It took us a long time to come up with some worthy maps. Very tough decision based on the small selection there is out there for maps to be played in a BL. The maps that we have chosen, some of them had to be modified for better gameplay for the DAMN BL. i will go over each one and the modifications that were done to them: 1. c01_Plantation = Great well laid out IT(Island Thunder) map for DAMN BL. Nice open spaces, and of course made by the best map makers of all - UBI Soft. In either event this map had to be slightly modified on where the smoke spot was because of the even issue that was presented by the layout of this map. The smoke was moved to a better location to enhance gameplay. 2. c03_High_Sierra = Another IT(Island Thunder) map that we have brought to the DAMN BL. Great map, great graphics, as well as great layout for the game. Tons of tunnels and crevices to creep around and kill unsuspecting suckers in the game. Again, this spawn spot was not in the prime location. I am sure that anyone that has played this map has thought to themselves, why the center spot was not located in one specific spot on the map. Well, that has been changed. Mac enhanced for a Mac. 3. c04_Swamp = Another well laid out IT(Island Thunder) map. It seems that the best laid maps for the DAMN BL are the ones that are nice and square. This is another one of those maps. I had to modify the center size because it was too big to realisticly be used in DAMN BL cb's. Therefore a smaller smoke needed to be made. No one wants to have it where they can be 100ft away from the smoke and take it. You want them to be right in the open. Plus the fog on this will make for a spectacular CB style game. 4. c07_beach_resort = Another great IT(Island Thunder) map to play. A little different because it is a rectangular map but the way it is laid out and the way that the spawns are laid out will make for an interesting game. A map that truly relies on skill as well as a little luck. Slightly modified the spawn to fit directly into the sandpit. 5. dawn_tg_1 = This is a new map that was just recently ported off of the Ghostrecon.net page. Very very well made map. There isnt much to say about it besides try it. i think you will like the results. Testing for the maps: :MoD:Saberian :MoD:Shade :MoD:Dark Clan :cO: I have uploaded the map to fileplanet and am awaiting them to approve the map to be used on fileplanet. Until then if anyone wants a copy to check out then I would be happy to oblige or at least find someone to give it to ya. Saberian Title: Re:Finished DAMN BL mappack #3 Post by: Stripes on August 24, 2004, 07:44:43 am good work all of you!!
:) Title: Re:Finished DAMN BL mappack #3 Post by: *DAMN Mauti on August 24, 2004, 10:57:37 am Hi Sab,
thanks for the great work, but new mappacks don't replace older ones, because they are already very well distributed in the community, so why should you remove and retake maps from old mappacks? About the IT maps: I run into legal issues here so this is unfortunaly a no go. Btw the first mappack was especially designed and packed with the CQB ladder in mind so there are a lot of small maps inside and even if not all maps are used in cbs you often see them played in regular games because they are just fun, e.g. Reservoir and De Dust. To sum it up: if you design a new map pack - make it as extension and not replacement. Further 4 people are too less for extensive testing. The mappack 2 was also "beta" tested by a handful of guys and I think you all remember the bugs we discovered after it was presented to the public. So if we get a new pack together I would release it midseason and make it a big public beta test before adding it - so we will have a finished product. bye, Mauti Title: Re:Finished DAMN BL mappack #3 Post by: Stripes on August 24, 2004, 03:18:10 pm uhmmm all i want is that the season starts in time, not like last season.
but why do we need a new mappack? i'm like... if we keep getting new maps more glithces we get. Title: Re:Finished DAMN BL mappack #3 Post by: BFG on August 24, 2004, 03:34:14 pm no stripes, in this case i think the plan was to remove the glitchy maps and replace them with better built maps (mostly from IT)... never realised that the fact the maps come from IT might be a legal issue :(
Title: Re:Finished DAMN BL mappack #3 Post by: :MoD:Shade on August 24, 2004, 07:12:35 pm Even with the amount of people working on DMP 2 obviously they didn't do a very good job or else they would have found these huge glitches before it was released, they had to be found much later in the season when it was already too late.
IT maps are great maps and I can assure you that we check everywhere for glitches. A few people can be just as effective as a bunch when they know what they're doing. Title: Re:Finished DAMN BL mappack #3 Post by: *DAMN Mauti on August 24, 2004, 07:22:42 pm Well about the IT maps - it's not the problem that they have glitches - the problem is that IT is a commercial product so I can't distribute the maps for free in a *DAMN Map pack.
However the IT maps are allowed if both clans agree but this also means that all members need to have IT. Bye, Mauti Title: Re:Finished DAMN BL mappack #3 Post by: :MoD:Shade on August 24, 2004, 10:45:51 pm Can we not just all distribute IT and jointly agree to including the maps?
Title: Re:Finished DAMN BL mappack #3 Post by: Saberian 3000 on August 25, 2004, 05:30:57 am Srry Mauti, i am not trying to make things hard at all. i was just trying to make a better CBing experience with less issues for the guys here. Here's the deal: I have sent an email to a buddy of mine over at UBIsoft in Redwood city, CA and hopefully I should get a response on this soon for the issue of weather or not UBI soft will let us use the maps for the mappack. Although if we are using the guns straight from the IT game then i dont really see what the issue is with using the maps for Cbing. Since both of the guns and the maps are copyright infringement I don't see what the issue is with using them at all in this case for if they were copyrighted then inflingement has already happened.
As for the map replacement I have done this because the maps that were chosen in the 1.5 mappack suck quite bad. the problem with mixing CQB maps and regular maps if the fact that by doing so not only is the download much bigger but the fact that they were obviously not tested for either CQBing or for Regular team play. The 1.5 mappack was a bad idea but at the same time it was utilized without anyone testing it. So for you to say in this case that many people tested the maps is far from the truth. Granted, there is only 4 of us in our clan that did test these maps but then again we have been working on this for weeks now to make it suitable for CB gameplay as well as testing each and every map for playability and glitches as well as already gave them to other clans to test out for us. You cannot say that was done with the 1.5 mappack because of the obvious point that the map Weapons factory is completely unsuitable for gameplay in either CQB style or for that fact team play. The warzone is not even accesible as you can plainly see with trying to use it. Again, we tested all of those maps again for gameplay as well as used the issues that were at hand with those maps as well. the reason I used IT maps is not only because you guys already incorporated the guns from the IT mappack in DAMN BL mappack 2.5 but also the fact that you also used mods that have soo many issues that they cannot be reliably used for gameplay within a gaming community. All our maps were tested for spawns, warzone, as well as general gameplay. That is what I focused in when I stepped down as leader of :MoD: was creating a better mappack for better gameplay and less issues. Tha mappack was designed to replace the faulty 1.5 from the glitchy maps, map's that were not being used at all for CQB or Team play, as well as the maps that were just plain poor choices. So I don't think this was made in vain, but I do believe that if you are worried about copyright issues then you better worry about the guns that are in DAMN BL mappack 2.5 since they were directly taken out of Island Thunder and UBI plans on taking a look at the DAMN mappacks. Just a thought, but in the end I dont think they will have an issue with that. We will see, I should get a reply in a few days for sure. The reason why I know that we cannot copy the whole game is because of the storyline that UBIsoft for sure did a copywright on. As for the maps themselves or the guns for that fact I am not sure but have lawyers looking into it now. I will get back with you later on this when i get a reply from UBIsoft about the issue. Saberian Title: Re:Finished DAMN BL mappack #3 Post by: [01] Dark on August 25, 2004, 03:11:47 pm I think it would be much more simple to agree on having IT in a cb, basicly all clans have it already and I don't really want to see maps like de_dust go. Dont forget that not every cb has to be warzone. EDIT: and also when you say non-played crap maps, This is an opinion not a fact I have played nearly all those maps in the last few days apart from Weapons research and Reservoir and I dont think its right for a select few to choose to replace these maps when many people enjoy playing them. I understand that your trying to get rid of the buggy ones and ones not suited to warzone but like I said not all cbs are warzone and poeple (like myself) enjoy playing the levels out side of a cb. And I know you can say "well these are ladder map packs made to be played in cbs", but they evolved straight away to be a requirement to join many games. Maybe I have missunderstood somthing and I'm not trying to flame I'm just giving my 2 cents on the matter. Title: Re:Finished DAMN BL mappack #3 Post by: Saberian 3000 on August 26, 2004, 05:39:30 am Recently you requested personal assistance from our on-line support
center. Below is a summary of your request and our response. If this issue is not resolved to your satisfaction, you may reopen it within the next 7 days. Thank you for allowing us to be of service to you. DO NOT REPLY TO THIS EMAIL! You must login to our database to update this question or incident by clicking on the link below. Again, please DO NOT REPLY directly to this email. If your issue remains unresolved, please update this question at http://ubisoft.custhelp.com/cgi-bin/ubisoft.cfg/php/enduser/cci/tologin.php?p_userid=66776B9B-6C43-4350-94EA-E10935CB1AFE&p_next_page=myq_upd.php&p_refno=040825-000101&p_created=1093400923 Subject --------------------------------------------------------------- Hello, My question is with Ghost Recon. iI have a Macintosh and at this time ... Discussion Thread --------------------------------------------------------------- Customer (Daniel) - 08/24/2004 10:28 PM Hello, My question is with Ghost Recon. iI have a Macintosh and at this time no one has ever made the expansion Island thunder for the Mac. Problem is I play the game Ghost recon in a Clan Battle league called *DAMN which BTW are only for Mac computers. Problem is we are limited to the maps that we can play at this time because the fact that IT did not come ported for the Mac at this time. Now we have added some mappacks to the list of maps that we have to choose from but the issue with these is that they are made quite poorly and for that fact cannot be played well in the Clan Battle community. Now porting the IT maps over to a Mac is an easy thing to do and we can sucessfully do it. Problem is that the DAMN BL is afraid to use these maps because of reprocussions on this issue with the fact that you guys made the maps, and since you made them only for the PC at this time that it would be some type of copywright to use these maps for the Mac in our gaming league. So I am writing this to find out if we can use the maps for our gaming league. The game is quite old but still very popular among the Mac gamers and we were hoping that we can get consent to use only the maps and weapons out of IT to use in our gaming league. Please respond so that we can find out before the next season starts on weather or not we can use these maps to create a new mappack for DAMN. Thanks --------------------------------------------------------------------------- The only thing we cant do at this time is take the whole useage of the game, but the maps themselves are legal in that sense to use. Even in many other cases have people remodded the same maps for use with other styles of gameplay which we have done here. So the only thing from using this mappack in this sense is you now Mauti. they have replied and in this case there isnt an issue as long as we dont completely plagerize the game itself. Like using pirated versions of the game. the version that I used was right off of the original PC version of Ghost recon Gold edition that I have for the PC, brought it over to the Mac and used those files for the porting, which by modifying the center spots makes it perfectly legal to use. Now it's up to you. 8-26-04 I modified this and went a step further to answer the issue to this thru Aspyr since I just recieved an email from UBIsoft saying that the rights for the game belong completly to Aspyr in this sense including IT at this time. Waiting for complete reply from them at this tiem but since a rep will be at my work tonight I will run it by him to make sure that it can be done for sure ;) Wish they would have wrote that in their original statement for IT heh. Ah well. Saberian Title: Re:Finished DAMN BL mappack #3 Post by: *DAMN Mauti on August 27, 2004, 12:34:00 am Wow what a surprising answer from them. Could you forward me this email please Sab so I have it black on white in the case of the case.
However that doesn't change anything that I don't agree to remove maps the community plays and loves from the *DBL 1.5 map pack. This map pack stays - already over 7000 guys have it and I won't argue with them about it ;) No I love the maps. About the testing - I wasn't refering to the 1.5 map pack. There wasn't a real beta testing - I was refering to the 2.0 mappack. Well it doesn't matter the key point of my post was that I would make it a public beta test map pack first in season IX and then if really everything is fine we make it a must have in season X. Last but not least I think you also should consider the latest maps: TG Map1, The Mosque, the SR2004 Farm and maybe even one of the Columbine Traffic or other jungle maps made my modders. Sab about the IT weaps - the reason I decided to add them that the complete IT maps were redone from modders as one map pack IT Weaps Remodelled - their weaps had the same stats everything the same so I dared to put them in the *DBL map pack and in the case of the case I just would have changed them with the remodelled ones. However to sum up I can imagine a *DBL map pack 3.0 as another extension of the *DBL map pack series with the new maps you suggested but we also should look through the GhR Map mod list because I think there are some new and older treasures waiting for the GhR gamers. Bye, Mauti Title: Re:Finished DAMN BL mappack #3 Post by: :MoD:Shade on August 27, 2004, 12:53:56 am However that doesn't change anything that I don't agree to remove maps the community plays and loves from the *DBL 1.5 map pack. This map pack stays - already over 7000 guys have it and I won't argue with them about it ;) No I love the maps. I wouldn't go so far as to say they "Love" it, it was just a requirement for the BL so people played them, that's also why so many people have it. And if maps have to be banned from the BL then there really is not point in keeping them. In a thread that I posted about BL maps a handful of people complained about the CS style maps (included in map pack 1.5) Last but not least I think you also should consider the latest maps: TG Map1, The Mosque, the SR2004 Farm and maybe even one of the Columbine Traffic or other jungle maps made my modders. The TG Map is already included, and the Mosque may be as well. The trees in the SR2004 maps need to be fixed so that they work for all the players with the "Tree Detail" on low. Title: Re:Finished DAMN BL mappack #3 Post by: *DAMN Mauti on August 27, 2004, 01:02:23 am Well 2vs2 is CQB so the map and gamestyle fits, and at all you don't have to like all maps, as you don't like all orginal maps. Taste differs.
Title: Re:Finished DAMN BL mappack #3 Post by: Revolt on August 27, 2004, 01:05:41 am That traffic _C and ossetion woodlands would be great GHR style maps to add :P ::)
Title: Re:Finished DAMN BL mappack #3 Post by: :MoD:Shade on August 27, 2004, 03:48:14 am OK, i've got a message from Sab.
Basically he says you can keep the *DMP 1, that would free up some space in our current map pack we are working on so that we can include more maps. Title: Re:Finished DAMN BL mappack #3 Post by: DarK. on August 27, 2004, 03:56:18 am A few of those maps are IT only (mosque I know) and so that would either not need to be included or made for Desert seige, and if it could be made for desert seige why wasnt it in the first place?
:MoD:DarK. P.S the map "the park" is a good map too I looked it over today Title: Re:Finished DAMN BL mappack #3 Post by: :MoD:Shade on August 27, 2004, 05:37:44 am Well mostly the only reason it's IT only is because of some of the textures, if you move the textures from IT to the *DMP 3 you should be fine.
Title: Re:Finished DAMN BL mappack #3 Post by: *DAMN Mauti on August 27, 2004, 07:41:13 am Lol, of course I can keep the map pack required, lol. Don't know what you actually wanted to tell me Shade with your second last post :D. Well pls don't forget me to forward the TechSupport reply now or once we have finished a public beta test version.
bye, Mauti Title: Re:Finished DAMN BL mappack #3 Post by: Saberian 3000 on August 28, 2004, 02:20:08 am WEll, Mauti, first off we should get all the answers from ASpyr since they seem to be the one that owns the complete rights to the game and not UBIsoft for the Mac. See the problem is that IT might have never come out for the Mac, but the problem is that in Aspyr buying the rights to the game from UBIsoft it is ASpyr that we need to be asking about this and not UBISoft since they have made the game but sold all right for the game for the Mac to Aspyr. So the big question is weather or not ASpyr has an issue with you guys using any of the files out of IT for a mappack, and that includes gun mods as well. The problem is that maps are only files, just like the gun mods, but the main question should be weather or not it is ok for you to use them in a mappack. So for now UBIsoft has NO RIGHTS to the game for the Macintosh.
Fact #1: It is more of an issue if you tell people in public forums to play CB's with an illigal copy of the full version of IT then it is to use bits and pieces of the game. Like for example maps, gun mods, skin mods, whatever. In any event that is the issue we are discussing here. That BTW is also why they created IGOR for the game so that you can MOD the game to make new maps or use existing maps to create mappacks of your own. So for them to create the maps, create the program to modify them and say it is illigal for us to distibute them online weather it's for PC or Mac is kinda stupid if you ask me. The only reaosn they were up ure ass before Mauti is that you had probably gotten a ceast and decist order because you were handing out a pirated version of the full game and not the maps in seperate mods. Now I will send you a copy of what the guy said at UBIsoft in a SS to make it straight, but in the end you can't be targeted by UBIsoft or Aspyr for the mappack if first off they were modified with IGOR or second off if they created the DAMN program to modifiy it in the first place. Think about it Mauti, they MADE IGOR for this such instance, why would they have an issue with using their products in mappacks when they made the application and gave it out with the CD's to do such a thing in the first place. These maps we put in the mappack are modified for use with *DAMN. Therefore are not the same., therefore legal to use in a CB ladder. Saberian Title: Re:Finished DAMN BL mappack #3 Post by: *DAMN Mauti on August 28, 2004, 11:33:34 am Isn't what you say a little bit contrary Sab? On one hand you tell me that we should still ask Aspyr(did you already send an email to them?), on the other hand you write right below that we can use them due IGOR.
IGOR creates mission files for maps you already have. So your argument isn't valid. However the cease and desist order came from Ubisoft not Aspyr back in the days and to play with a private conversion of Island Thunder ISN'T ILLEGAL. -> Ubisoft agreed that the patch is fine and that you can use it -> make your own conversion is legal they problem was that I offered to do the conversion for guys that don't have VPC if they can proof that they purchased a PC version, that was violating their copyright and distributing rights. Well the point is that we want more GhR like(wider) and as glitchfree as possible maps for the last and final *DBL Map pack. The IT maps are cool and if you can get an OK from Aspyr I'm fine with it, although I think most guys already have an IT version on their own so it may would take away space for other cool 3rd party maps. You should consider that. So if you take care care about the thing with Aspyr and then we get some other maps(instead readding the maps from *DBL 1.5) into the map pack, we can create a public beta. Greetings, Mauti Title: Re:Finished DAMN BL mappack #3 Post by: Saberian 3000 on August 29, 2004, 09:28:26 pm Mauti,
Well, first off the only reason I am awaiting Aspyr's response over this is to get both sides of the story, and since they come to my work once a week (usually) to beta test games for the Mac it shouldnt be too hard to get a reply from them at that time. The main problem I got from the reply from UBIsoft is that it was not specific enough for you to feel better about using the modded maps for the game. Yes, it is true that IGOR is mainly used to mod .mission files as well as the .gun files but in this case you also need a template to use to do that modding. And where do they get the textures to mod the game? Right from the map folders of the files. Without the map folders you cannot create a modded map of anything. Therefore IGOR would be completely worthless in that aspect without the texture files to create the mod. As for Aspyr, the ONLY reason that I am getting them into this mix is because I didnt get a clear enough answer from UBI to where it was to my satisfaction, and therefore am trying to get a reply out of Aspyr about this issue. The thing is many of the mods that were created for Ghost recon use the maps and textures right out of the maps and textures folders which again are what is modded in IGOR, but then again, they are still distributing those mods with copies of the actual map script to play the game. Is that illigal, I think not. As for IGOR and using the files you already have, well I have the gold edition of the game and therefore comes with IGOR for IT so what I am saying is valid Mauti in this case. I am only providing what is needed to play the mods in their entirety. If MNac users just so happen to use the mod on their machine that is up to them, but as of now I am not breaking any copyright laws by allowing people to download the compilation of maps that I have here. Ghost Recon was designed so that people can make mods and whatnot to be played. Weather you have IT or not, using the .rsb files or the .qob files from other parts of the game is not illigal. Hell, in many of the maps that you have on your website they have actual .qob, .rsb, .gun, .mis files that were taken right out of IT to play the game correctly. All I have done in this case is slightly modify the maps from IT to be played better for Warzone gaming. By doing so I have created a new map style based off of the old one. Just like what was done with many of the other mods out there, including many of the mods that you have on your download site. Nothing in this mappack that I have created allows you to play the game in it's entirety without the full version of the game. The thing I dont think you get here is the fact that when you attempted to distribute the game itself, that is exactly what you did, attempt to distribute the whole game in it's entirety and not just a few maps to be used for CBing. You let people download the whole storyline, game and all. That was the problem. In this case here, it is nothing more then using a few of the maps, modified with Igor of course, to make it more suitable for use in CBing. The TG maps themselves cant even be played right without some of the IT textures out of the map file so to play it correctly we needed to take some of the textures from IT to play it right for what we have. That dosent mean that by creating the mappack to play the game that I am breaking copywright law. What that means is that I am taking some of the textures out of one of their games to allow us to play the mod correctly.. The mod itself wasnt made from an IT map, but IT (Island Thunder) textures and .qob files were used in the making of the mod. So the big issue is that by taking some of these textures that are layed out in the map of the mod dosent mean that it is copywright infringement to use them. Copyright infringement is only applied if the people that created something that would possibly take sales away from the game that they have on the market. Or also when someone is trying to thwart the sales of this game. In this case neither of those is applied. As a matter of fact it will generate more sales for people that have PC and Mac computers because more Mac gamers will want to purchase the IT game to play the full version of it on their PC because as of now the only way to play the storyline of IT is on the PC and not the Mac, and for that there is no way that someone can play IT by downloading the mod with some of the maps from IT on it, therefore eliminating the issue with copyright. That is why you had recieved the cease and decist letter as well was because PC guys could easily get the game from you in it's entirety and play it on their PC or Mac, therefore cutting their sales of the product down. Now telling people to use illigal copies of the whole game to play CB's if you have them is by far illigal. That is basically almost telling people that it is ok to use illigal copies of a copywrited game in it's entirety and by just doing that you can get fined because you are saying that *DAMN is supporting such acts. So I am not sure that you quite understood what the "ceast and decist" order was for in this case because creating a mod or mappack to play the game isnt illigal, but distributing the game to where it could possilby thwart game sales or sales of the product in question is. Or therefore promoting the use of an illigal copy on a public forum for CB's that are in a public league is. That is why we cant just use the illigal copies to have CB's. But using parts of the game, as long as we dont sell them or thwart sales from the manufacturer is legal in this sense. But again, to make things easier on you because I can understand how scary a "ceast and decist" order can be in getting, that is why I am consulting with the game makers to get a definite answer for you in this case. You shouldn't have to worry about small issues like this, but in this case it is nessisary because of the fact that *DAMN is already using many mods that contain textures and map layouts and 3D files that were taken right out of the IT game. So I am mainly doing this for your assurance. Although I really wanted it to be used for *DAMN because that was my original intention for this mappack because the mappacks that are now in use are somewhat lacking. I now have members from [01], BOC, :cO:, :MoD:, and Po) that are helping with the testing of these maps, and hopefully many more clans to come. PC or Mac. BTW it is now a standalone mod and not a replacement for mappack 1.5. When I get more from the game manufacturers I will post it here an send you copies of the original script at your request. Saberian Title: Re:Finished DAMN BL mappack #3 Post by: *DAMN Mauti on August 29, 2004, 10:26:43 pm Lol Sab,
I think we totally miss each other - because what you said in your first paragraphes of your last post what actually what I tried to explain you in my last post *shakinghead*. Well I also want the backup from Aspyr, that's what I always wanted, your post about the answer from Ubi but sounded like they have already granted the use and also wrote that Aspyr doesn't have any say in this. So I was satisfied with this. Well to have also Aspyr's bless is great and I'm not against this is in anyway. In the end I always wanted the same as you. Getting full backup. Adding some cool new maps. Nothing to add. Bye, Mauti Title: Re:Finished DAMN BL mappack #3 Post by: BFG on August 30, 2004, 12:38:22 am one thing to add... when do the minions get to play these funky new maps? ;)
Title: Re:Finished DAMN BL mappack #3 Post by: Saberian 3000 on August 30, 2004, 01:27:59 am Srry big guys hehe,
Thanks for the abrupt answer hehe. I will relay info to you as soon as I get it for sure. thanks for the backup there. We should be releasing another beta on it soon. BFG, I can send you a copy of it tonight if you are online heh. Otherwise you caan get it thru :cO:Twist or :MoD:Shade or anyone else that has it for that fact heh. Saberian Title: Re:Finished DAMN BL mappack #3 Post by: BFG on August 30, 2004, 11:58:31 am I'll go have a winge at shade my bestest bud ;)
Title: Re:Finished DAMN BL mappack #3 Post by: waterproof on September 01, 2004, 10:50:35 pm I only say this ones!!!!
Do the mappacks and test them a hole seson......... One more thing!! If we are using all maps from IT No one is going to play them.....It seems that almost every person i talked to On gameranger allready has It but thinks that it takes to mutch power from there computer...... This is not my case!! I wanna play IT and i love it!!!!! See ya all Title: Re:Finished DAMN BL mappack #3 Post by: Saberian 3000 on September 11, 2004, 09:04:00 am Waterproof, and testers
Another issue that Waterproof brings up is the mappack being laggy. Well to answer this, the problem is to be useful in a gaming league you cannot run 3 mappacks at once. What has to be done in this case is the mappacks have to again be redone and condensed if Mauti is going to insist on DAMN BL mappack #1 to be used. There is roughly 55% more lagg running mappack #3 with DAMN BL mappack #1.5 then without mappack 1.5. The reason is that it takes the application all that time to run the actual application with the mappacks as well. That can create a lot of lag. Therefore at this time if you run all 3 of the mappacks at once you will get lagg. Even if you have your French T1 connection it will lagg for other players if you run mappack 1.5 with 3.0.5 at this time. We picked these maps from IT because they were the best of the crop that we found with the least amount of lagg to effect the game play, and that is why we put them in this mappack. As well as the fact that we are not trying to take that game and make money off of it, nor steal money away from the manufacturers of the game. All we want is to be able to use these certain maps for gaming in this league, and therefore everyone should be allowed to use these for our gaming league here in DAMN. Please be careful at what you guys say online about Illigal copies of IT on this forum. Lately I have been having UBI and ASpyr take a look at this forum to see how many people are actually using the illigal copy of IT. They are aware that people have the mod but I suggest at this time you zip your mouths is you ever want to see IT being used in a Mac gaming league of any type. Once this idea get's proposed I am going to bring up the suggestion that the maps be seperated from mappacks to determine weather or not they can be played in CQB's and regular TEAM CB'. That would take quite a lot of the congestion out of the issue with the mappacks. Of course I would never say get rid of them cause like Mauti said, too many people have those versions of the mappacks. Problem is if we are going to introduce and new or better maps into the mappacks you almost have to eliminate the maps that are either not being used or not suitable. And since mappack 1.5 was designed mainly for CQB's and TEAM that is going to be an issue with any mappack that you might add. Therfore my idea was to have mappacks specifically for TEAM CB's and specifically for FFA's and CQB's. Mappack 3.0.5 beta is a mappack that at this time will run circles FPS wise around IT if the only thing you had on was Origmiss, and Desert Siege. The reason being is because it uses only a 3rd of the textues that the IT (Island Thunder) mod uses as well as way less then half the maps. Therefore much more suited for gaming on a Mac. Not only that but all these maps were hand picked from all that we have seen to be best for gameplay for TEAM CBing. So mappack #3 is designed only for team cb's and not FFA or CQB. I am sure that a mappack for FFA's and CQB's can be thought of by the king of CQB or RVS maps, monoman. He seems to have an eye for those types of maps and I am sure he can put together an excellent compilation of CQB maps for Ghost recon. Although I on the other hand with the help from Shade and all the other clans participating in the testing of this mappack are gearing this mappack to be strictly for TEAM CB's only. That is what the public wants and that is what we intend on giving them. So within another week I should have a reply on this finally. It has been a long road going back and forth with the manufacturers but at this time it seems that a very kewl guy from Aspyr is really helping me sort this out with them. Aspyr does not plan on ever making IT a reality for the Macintosh so I do believe we might finally get what I have been pushing for. The go ahead to use these maps that we specified for Ghost Recon Gaming for the Mac ONLY. Will keep ya posted on the events here with the mappack and IT. Thanks again guys for testing out the mappack thus far. Modifications to the mappack will be posted soon for further testing to get rid of the glitches that we have found. Thanks BFG for finding another fatal glitch in the TG map. Almost all the maps we have chosen are fatal glitch free except for TG. This map we are doing extensive testing with the try and eliminate the glitch issues with the 2nd floor on one part of it and the woodpile on the side of one of the houses. We'll again keep ya posted on what is going on with the progress of that. Saberian Title: Re:Finished DAMN BL mappack #3 Post by: -V- on September 12, 2004, 07:18:49 pm (OT, maybe) Well, it seems another guy has posted some of the Island Thunder maps on his website.
http://www.remyg.com/p/RemyMods.html Title: Re:Finished DAMN BL mappack #3 Post by: Saberian 3000 on September 12, 2004, 10:09:48 pm Srry V,
I think I am missing this but where on this website is the IT maps that you were referring to? I do see a lot of cool maps but as far as I can see I dont see IT maps. None of the maps in the mappacks that I see here have IT maps on it. although they do have some interesting maps which I will check out in the long run. Thanks for the update on that but other then that these maps are not IT maps as far as I can see. Saberian Title: Re:Finished DAMN BL mappack #3 Post by: v142 on September 13, 2004, 12:26:54 am look at the Pack Is1 (the one on the top), that one contains 3 IT maps:
C04 Swamp Airfield C06 Polling Center CP03 Prison -V- Title: Re:Finished DAMN BL mappack #3 Post by: Saberian 3000 on September 13, 2004, 05:05:57 am Rgr that, it is true that many people have already put IT maps into mappacks, the main issue that Mauti has is that he wont get another one of those letters the mail from UBI, but I am glad that you brought that up because in this case it is true that others have already ported some of the IT maps and put them into mappacks. Our issue here for all intensive purposes is the useage of these mappacks for DAMN BL. And since Mauti has already had one runin with UBI in a nasty way that is why he is concerned that if he has these mappacks online for distribution, will he get the same thing. My opinion is no but then again this at this time is ONLY an opinion. The issue is that he would like some verification at this time that something like this can be legally done. Therfore that is why I am going thru the extremes here at Aspyr getting approval to do such a thing. He picked some nice maps there, not only IT ones but ones that have some nice addons in it, problem again is by using IT maps is it breaking copyright. Just because one person issues maps does not mean that it is legal and I think that is Mauti's point here.
Another issue with these mappacks is the fact that in this case it is 4 mappacks that this person offers. Propblem with this issue is and always will be the issue of the lagg that is experienced any time more then 3 mappacks are installed. at this time to run the maps that are currently being used you have to load up, Origmiss, Desert Siege, *DAMN BL Mappack #1, *DAMN BL Mappack #2, and well as the beta test of #3. That is a serious amount of mods. Therefore to fix this issue the thought of one condensed mappack with all the maps that are playable should be issued. That is where we come in. This mappack #3 is a nice addition but furthermore the big issue is trying to get all of those mappacks into one condensed version with less size and better gameplay. That is what we are doing here. Another issue is the IT maps that are used in these mappacks. The reason that I did not use some of the maps that he used for his mappack is the gameplay that is seen on some of the maps that he has chosen. We want TRUE CB Team style maps and if the playing field is not somewhat equal for the teams it serves up no purpose. Airfield = good choice but we had to redo the spawn and make it smaller. No point in being able to get the smoke 100ft away from the actual smoke spot. Polling center = bad map for CB's. We didnt want to have a map like that because of the serious useage of nades and whatnot. Plus the fact that where you started determined a lot of the advantages in the map. Not that it's a bad map. Very fun to play but for competition it just didnt cut the muster. Prison, well, this isnt a bad map persay but because of the glitches found within the map it was deemed unplayable from a BL standpoint and since we can only use a few of the maps we wanted the ones with the least amount of possible fatal glitches in them. Trust me, it took Shade and myself a seriously long time to find maps that would work. As for TG map, well, it's a great map but for the final version if I cannot completely correct the glitches that are within the map it will also be taken out of the final mappack for DAMN. RS Remake maps (Rogue Spear or Rainbow 6) = Well, again originally these maps were designed as close combat maps designed for play like RS or Rainbnow 6 or for that fact Raven shield, but5 are not maps that we want to deal with in Ghr Team games. The map style for GHR is military style maps, not SWAT, therefore that is why we would not use these maps as well. Now for a CQB mappack that is another story, but for GHR team play no thanks. Battleborne maps = Nice, well made redone renderings of the Rogue Spear maps and they are nice and big. Issue for CB style gameplay is that they are not optimized for spawns and whatnot within a Team style CB playing, therefore we cannot use them. Yes they are made well, but the map layout is completely not appropriate for CB style gameplay. Thank you for showing me this page though. It gives us a lot more maps that we have not yet been able to experience and I think we will take a gander into some of them for possible replacement of the TG map. I really do appreciate the feedback on this with the IT maps and whatnot. All for the better when we make the final evaluation of the sitaution with using IT maps to Aspyr. In any event we should be moving from that issue soon. I am doing this the correct way in the sense that I am getting permission from the owners of the copyright to use these maps from IT. Therefore no legal issues in the long run. This Frenchmen that has made this site picks some good maps, problem is that he does not ask permission to use them from the game manufacturer. In either event I am not entirely certain that what he is doing is illigal, but it's best to be sure if ya know what I mean ;) Anyway keep bringing me the good stuff like this. The more, the better. Saberian Title: Re:Finished DAMN BL mappack #3 Post by: *DAMN Mauti on September 13, 2004, 12:44:20 pm Hey Sab,
your arguement about the # of mappacks running and slowing down could be elimated easily. Once we have the bless from Aspyr and tested all maps, I could create an installer that merges all mappacks into one big final *DBL map pack - so you have only to activate one mod again. And about IT maps - without Asypr's bless I see it as a no go to add any maps into a *DBL map pack because what is Island Thunder - 8 new maps, weaps and missions. - Bye adding 4 of these maps we are already distributing half of the IT pack so I would only agree with it if Aspyr really gives their OK otherwise we have to add other maps, like a fixed SR Farm map, TG1, Mosque,... Bye, Mauti Title: Re:Finished DAMN BL mappack #3 Post by: Saberian 3000 on September 16, 2004, 12:07:58 am NP,
that is what i am waiting for at the moment. I so apologize with the delay with the response but it seems that they are hashing it out as we speak. Now the reason why we cant just use the regular IT maps is again the fact that the ones that Shade and I have redone have been modded to work better with Warzone and since the others did not have good positions for the center spots we had to redo those as well as we had to redo the spawn spots on many of the maps because they are not specifically even in any close sense. another issue with the adding of the maps to the mappack that having soo many mods is only part of the issue. Another issue is the fact of having too many maps in one mappack. Now it would be nice if that was the only issue with the lagg but that is only half of the problem. The easier idea would be to split the maps from CQB and regular maps from being in the mappack. That would free up a lot of the space that was being taken up by many of the maps there were not being used for GHR TEAM play in that sense. I just wish that there was an easy solution to this issue but because of all of the maps that were put into the mappacks that are not played in GHR team play those added maps will do nothing but cause more undue lagg to the games. But that is part of the solution by being able to incorporate the maps into one mappack but again, if the mappack is too big it will still somewhat have the same issue. Especially with the slower comps. Saberian |