*DAMN R6 Forum

*DAMN R6 Community => General Gossip => Topic started by: spike on June 19, 2004, 01:17:06 am



Title: The RvS patch has arrived...
Post by: spike on June 19, 2004, 01:17:06 am
The RvS patch was released earlier today(you can get it here: http://www.macgamefiles.com/detail.php?item=18215) The patch claims to, among other things, fix the problem of trigger lag, which I for one was very glad to here. After playing a couple of games it does seem that the guns fire faster(I used a FAL in a low player game and there seemed to be not much lag, but that could of been because of the low number of players.) There do seem to be some more weird lag issues tho.


Title: Re:The RvS patch has arrived...
Post by: |MP|Nomad on June 22, 2004, 06:51:50 am
Has anyone else installed the update?  I DL'd it, but I haven't installed it, cuz I haven't heard if the update is more helpful or if it makes performance worse.  One of the issues I had with RvS was trigger lag, so it would be nice if this update cleans that out.  Feedback ppl, come on... ???


Title: Re:The RvS patch has arrived...
Post by: Civrock on June 22, 2004, 06:57:36 am
you should read the ReadMe... :)


Title: Re:The RvS patch has arrived...
Post by: BTs_Lee.Harvey on June 22, 2004, 09:14:45 am
you should read the ReadMe... :)

Funny thing is..  I downloaded the patch.. ran it.. but never saw a readme file to actualy read ???


Title: Re:The RvS patch has arrived...
Post by: Croosch on June 22, 2004, 02:06:56 pm
Just install it, it's an official RvS patch and it's not going to hurt anything . . .


Title: Re:The RvS patch has arrived...
Post by: |MP|Nomad on June 22, 2004, 05:53:19 pm
you should read the ReadMe... :)

I did read it, I was asking if anyone noticed improvements or the opposite.


Title: Re:The RvS patch has arrived...
Post by: BTs_Mysterio on June 22, 2004, 05:58:56 pm
I haven't noticed anything significant, but supposedly the shot animation will always match up with the mouse press... that doesn't help much besides letting us know that our mouse still works but the server is too lagged to make the bullets useful. Some say that there is better performance, especially those with single processors. The patch just brought us up to speed with glitch elimination, keep in mind UT2k4 gets a patch almost every week at this rate. Maybe ask Aspyr?


Title: Re:The RvS patch has arrived...
Post by: BTs_Lee.Harvey on June 22, 2004, 11:05:17 pm
you should read the ReadMe... :)

Funny thing is..  I downloaded the patch.. ran it.. but never saw a readme file to actualy read ???

No I mean.. Mine never had the read me with it.... If anyone can email me the read me i would be greatful.


Title: Re:The RvS patch has arrived...
Post by: BTs_Mysterio on June 23, 2004, 12:01:25 am
Rainbow Six 3: Raven Shield
for Mac OS, version 1.0.1


Change List

Game updated to PC version 1.41, which includes the following changes:

o Firing animation, sound and muzzle flash should now be completely synchronized with trigger pull. Additionally, the network code for firing bullets has been reworked and less information is now sent for each bullet fired. This will hopefully result in a performance improvement in heavy firefights in restricted bandwidth situations. This feature is controlled via the new "Immediate Firing Animation" option.

o Introduced a spam filter which is configurable in the server.ini and supports a voting option. The following is a description of the new variables in the server.ini to configure the spam filter:

- SpamThreshold (default value = 5): If you use "say" or "teamsay" three (3) times inside the SpamThreshold period (5 seconds), the chat on your client will be disabled for a while.

- ChatLockDuration (default value = 15): Duration of the chat lockdown if you trigger the SpamThreshold.

- VoteBroadcastMaxFrequency (default value = 15 seconds): If you vote (to kick a player) more than once inside the VoteBroadcastMaxFrequency (15 seconds), additional messages won't be sent to the other players to inform them of your choice.

o Tweaked the silenced weapon damage to hopefully make the silencer a real option in Raven Shield. Silenced weapons should now do a minimum of 50% of the damage their noisy counterparts do. Additionally, the silenced SPP pistol should now be even more "silent".

o Drawing tool is now accessible between rounds.

o Players will now automatically switch to their primary weapon when they've thrown their last grenade.

o Two buttons have been added to change the map order in the "Create Server" menu. The admin now has the ability to change/add/clear the game password without needing to restart the server. The commands are:

- lockserver true newpassword (this will set or change the password to newpassword).

- lockserver false (this will clear the password).


Aspyr Technical Support

Contact us over the Internet:

Our website contains the most up-to-date Technical Support information available including patches that can be downloaded free-of-charge. Please check here first for solutions to your problems.

http://www.aspyr.com/support

Contact us by Phone:

You can also contact us by phone by calling (512) 708-8100. Note that this number is for technical assistance only. No hints and tips will be given out over the Technical Support line. When calling our Technical Support line, please make sure you are in front of your computer and prepared to provide all necessary information about your computer.


? 2004 Red Storm Entertainment, Inc.
Red Storm and Red Storm Entertainment are trademarks of Red Storm Entertainment, Inc.
Rainbow Six is a trademark of Red Storm Entertainment, Inc.
Rainbow Six: Raven Shield is a trademark under registration by Ubi Soft Entertainment, Inc.
Red Storm Entertainment, Inc. is a Ubi Soft Entertainment company. All Rights Reserved.

-Update Read Me