Title: warzone and unfair maps Post by: TRIBE_Horda on October 06, 2003, 02:45:40 am any good moder could fix it ?
its true thaats some maps r bad for cb ing >:( Title: Re:warzone and unfair maps Post by: crypt on October 06, 2003, 04:55:20 am well since you guys will only cb playing WZ, you might not get any cb's at all, so don't worry about it.
Title: Re:warzone and unfair maps Post by: c| Dr. NO on October 06, 2003, 05:59:42 am It's a risk you have to take Horda, just dont pick the maps you feel are bad.
Thanks for the help crypt. Title: Re:warzone and unfair maps Post by: Rampage on October 06, 2003, 11:17:17 am Rampage *whispers* warzone sucks! and shouldnt be on the ladder!! still whispering.
Title: warzone...whats that smell? crap Post by: Rampage on October 06, 2003, 02:08:54 pm this aint a poll or a post to start a flame war, but its just airing my opinion.
The season is well on its way and luckily we havent been in loooong loooong cb's yet. the camping hasnt been too bad either. the ladder is changing all the time and there are a bunch of solid clans now, not just a few. and then there is warzone! even if we have practiced wz and won them in cb's, i really think wz should be taken off the ladder. i think the pace of this season is great and most of the matches are played "fairly" fast - 8 games. wz is still limited, since there are maps that arent really good for cb's(as stated by Horda and others previously) if siege has its own ladder - then i think wz should too. i think wz is a blast in pickup games but not in a cb. its like playing football(soccer) and then suddenly saying that now u can use your hands too. Most clans preffer LMS. wz should be taken off cause its.....bleh! let the flaming and head chopping start!!! [one] Rampage for president!!!!!!! "Rapper Boy: ramp i am gonna rap for signtist, 8 and those guys" Title: Re:warzone...whats that smell? crap Post by: TRIBE_Horda on October 06, 2003, 02:35:19 pm and what u think about lms without sensors?
shit? bring cool teamwork? peeps scared and not move ? something new? Title: Re:warzone...whats that smell? crap Post by: BTs_eight on October 06, 2003, 02:47:28 pm LMS no sensors is worst then anything....
With this game mode, all a team has to do is wait at a corner. If he doesnt move the enemy won't see this guy on map... the closer he gets to the corner the easier it will be to kill the attackers with nades to that corner. Making camping even worse then what it already is... I hated WZ but have found to love it against clans that do nothing but sit on the spawns.... It is nice to play that last game knowing you have won... knowing the other team has camped you out for some of the games.... You sit back an give them a taste of their own medicine. Title: Re:warzone...whats that smell? crap Post by: c| Splinter on October 06, 2003, 04:57:11 pm I gotta disagree with you there Rampage. Any LMS game I've been in is camp city. I would have to say about 75% of the LMS game i've played in this season come down to the 10 minute mark. The warzone rounds are usually done in about 2-3 minutes, with lots of action.
For me personally, if it were LMS only, I doubt I would be competing. 4 hour CBs when you have movement in the first minute of the round then sit there for the next 9 are just not fun anymore. But all in all, I do think its good to have both. Some clans like the LMS, some clans like the warzone. We've all been playing this game for a while now, and to keep it alive you need a little variety, something to spice it up. Warzone is that spice, at least for this season. :) Title: Re:warzone...whats that smell? crap Post by: TRIBE_Horda on October 06, 2003, 05:26:18 pm I gotta disagree with you there Rampage. Any LMS game I've been in is camp city. I would have to say about 75% of the LMS game i've played in this season come down to the 10 minute mark. The warzone rounds are usually done in about 2-3 minutes, with lots of action. For me personally, if it were LMS only, I doubt I would be competing. 4 hour CBs when you have movement in the first minute of the round then sit there for the next 9 are just not fun anymore. But all in all, I do think its good to have both. Some clans like the LMS, some clans like the warzone. We've all been playing this game for a while now, and to keep it alive you need a little variety, something to spice it up. Warzone is that spice, at least for this season. :) yea good to have something new Title: Re:warzone...whats that smell? crap Post by: Rampage on October 06, 2003, 05:43:52 pm Aye, im all up for new and progress. but i still think wz should be on its own ladder.and then have both. personally i like the "longer" games, ofc not the camp fests that we all know happen. but i like the pace of lms, even when we're under and having to work out a plan to get back up. so ofc this comes down to individual taste of pace and gameplay. but 2-5 minute games are just too much like other games that i left to play ghr. maybe i just have too much time on my hands ;D
now go vote for [one] Ramage FOR PRESIDENT!!! Title: Re:warzone...whats that smell? crap Post by: TRIBE_Horda on October 06, 2003, 08:06:26 pm now go vote for [one] Ramage FOR PRESIDENT!!!
no way u drunk every saturday ;D well if i am not wrong c splinter spotted that in finals every clans camped big time so mb its cool to have wz Title: Re:warzone...whats that smell? crap Post by: |MP|Buccaneer on October 06, 2003, 08:53:35 pm I hated WZ but have found to love it against clans that do nothing but sit on the spawns.... Even Eight can see the light. That was the whole point of WZ in the first place. =D I couldn't agree with Splinter more. One more thing. I like that Mauti made it both. I think this is the best way to introduce it as a rule change. Title: Re:warzone...whats that smell? crap Post by: Noto on October 06, 2003, 10:30:03 pm Just my opinion, but I had suggested reducing the amount of time in a clan battle from 10 minutes to 5 minutes. it seems to me that the majority of the action happens within the first 3-4 minutes, and then people camp out until the clock hits 1 minute remaining so they can make their move. Has anyone else noticed this?
Example: CB between Clan A and Clan B : 4v4 : Clan A and Clan B run into each other during the 1st and 2nd minute of game play. Clan A loses 2 soldiers, while Clan B loses 3. It is now a 2v1 in favor of Clan A, but there are still 7 minutes remaining. Clan B knows that their last guy has to at least kill on member of Clan A to tie, and kill 2 to win. Now I'm sure the guy from Clan B is pretty much going to sit on 7 minutes and think of a way "to even things up" if not to win it all. Clan B soldier waits for 6.5 minutes to roll off the clock before he makes his move. Clan A on the other hand knows they have the game won if they do not lose anyone else. Clan A's plan is to lay out a sensor grid and camp the last guy if he even dares to come after them. They know he has to at least try, or they lose the game, and perhaps the entire CB. The way I see it, many clans do pull this tactic, especially in a 2v1 situation. Why must we constantly wait 6-7 minutes of doing nothing? We could go back to playing best of 10 games if the time of the game was reduced. I mean c'mon. Is there any reason to play small docks with 10 minutes? That map is usually over with in 2 minutes anyway. Unless of course some guy camps on the boat on in the buildings for 8 minutes, which has happened before. Anyone else think the 10 minutes should be reduced to 5 minutes? I would rather play 10 games at 5 minutes a piece, rather than 5 games at 10 minutes a piece. More games = more playing = more fun. Think about it. .::|N| Noto Title: Re:warzone...whats that smell? crap Post by: [01] Prophet on October 07, 2003, 12:09:12 am i think the whole camping thing varies from clan to clan... splinter not to knock you or c| cause i respect you and your team i think your clan might expierence more camping because it is an easier style of gameplay against your team... those clans that have not had the expierence will most likely camp the higher clans and possibley be more active in "hunting out" the enemy in cbs with lower ranked clans.... just me $.02
Prof Title: Re:warzone...whats that smell? crap Post by: c| Splinter on October 07, 2003, 12:18:55 am Oh no, Prophet, I definitely agree. Hell, we do it against tough clans. When killing is the sole objective, then it makes you way more cautious. The higher skilled the clan, the more cautious you become.
It's not so much the less experienced camping clans that I mind, because in most cases, if you move quick enough, you can break through their defenses. It's the more skilled clans that camp that is tough, because it cause both sides to camp. And actually, it's not so much that I mind it. I still like the slow hunt and careful moving to some extent. I'm just happy that you can throw in warzone sometimes to speed up a round or two. Either way, it's all good. :) Title: Re:warzone...whats that smell? crap Post by: [01] Prophet on October 07, 2003, 12:46:07 am Splinter~
i hear where you are coming from and the occational warzone is fun but how often is it actually played for ladder games??? i wonder how many clans choose lms a majority of the time over warzone? oh well play on and keep the killing to the max! ;D Prof Title: Re:warzone...whats that smell? crap Post by: c| Dr. NO on October 07, 2003, 02:31:24 am From what i'm seeing, some clans just love lms and will not do anything else but lms, big map and lms which really should be called last man camping. Then you have the other clans that will try both, they have practiced a tactic with wz on this or that map, and they know what their going to do with it, so they dont mind to mix it up. Sometimes that really makes an enemy think. Then you have the c| clan, that will use wz almost everytime :). I have to agree with splinter and say that game where both clans love wz, the cb will last 1 hr 2 hrs at most. Other cb's where we're playing a clan that loves lmc, the cb will last anywhere from 2-4 hrs. Which is ok sometimes, but most of the time you know the other clan is just waiting behind a sensor in the hopes you'll walk around the corner. I can also say that if not for wz, i would be thinking of playing another game.
Title: Re:warzone...whats that smell? crap Post by: TRIBE_Horda on October 07, 2003, 03:01:50 am sensors r so boring :-[
Title: Re:warzone and unfair maps Post by: TRIBE_Horda on October 07, 2003, 07:43:16 pm It's a risk you have to take Horda, just dont pick the maps you feel are bad. Thanks for the help crypt. what maps u feel good with WZ Doc ? Title: Re:warzone and unfair maps Post by: Mr. Lothario on October 07, 2003, 10:23:44 pm Castle (night) doesn't work for WZ. Whichever team spawns closer to the WZ automatically wins.
Stronghold is workable, but pretty weak because of the well-protected WZ location. IIRC, POW Camp has the WZ inside the walls, which makes it a game of "whoever spawns closer to the WZ wins". That's all I can think of off the top of my head. Title: Re:warzone and unfair maps Post by: c| Splinter on October 07, 2003, 10:29:36 pm I could be wrong but i think on POW Camp, it's outside in the trees in the middle right of the map.
Castle Day, Aurora, Mountain, Swamp are all good and pretty even as far as spawns. Title: Re:warzone and unfair maps Post by: Mr. Lothario on October 07, 2003, 11:32:50 pm If that's where the WZ is, that'd be fantastic. But since the WZ is generally smack in the center of the map, I think it's inside the walls. Now I need to find out for sure. : D
Title: Re:warzone and unfair maps Post by: c| Splinter on October 07, 2003, 11:34:02 pm No, this one was actually well placed for once. ;)
Title: Re:warzone and unfair maps Post by: BTs_Lee.Harvey on October 08, 2003, 01:23:23 am Quote Castle Day, Aurora, Mountain, Swamp are all good and pretty even as far as spawns. Castle day is not even spawns. B/C 2 of the spawns r closer to entrances to the castle they tend to be able to get inside first and controll the area around the war zone. In one game i was able to run trough the war zone and get to a place to watch an enrance b4 the other team could even get inside. wz is ok on some maps but most that i have seen one or 2 spawns almost always have an advatage. Title: Re:warzone and unfair maps Post by: |MP|Buccaneer on October 08, 2003, 03:10:26 am Couple things,
Loth, he's right, it's outside on the south-east clump of trees on POW. Embassy is a very fair map in my opinion, as it seems about the same distance to run to the base from all spawns too. Last note, since it's random spawns, all maps are fair, because if you pick one that's off, you have no clue if you are going to get a good spawn or screwed (so most people just avoid them). Title: Re:warzone and unfair maps Post by: TRIBE_Horda on October 08, 2003, 05:15:32 am Can't u MP guys edit the mod (according peeps suggestions) to place the WZ in more faire locations?
for mbc it should be behind the mbc me think Title: Re:warzone and unfair maps Post by: BTs_Ch A oS on October 08, 2003, 06:24:13 am Hmm, not much room behind embassy--neither inside nor outside the wall...
Title: Re:warzone and unfair maps Post by: |MP|Buccaneer on October 09, 2003, 02:32:13 am Horda, it's not our mod to edit.
Sturm, nobody spawns over their either, so what's that got to do with anything? Title: Re:warzone and unfair maps Post by: BTs_Lee.Harvey on October 09, 2003, 06:56:57 am Quote Sturm, nobody spawns over their either, so what's that got to do with anything? I think he was refering to places to move the war zone on the mbc map.. saying there is no other place to put it. Quote Horda, it's not our mod to edit. I feel as long as you give credit to its original creator (and ask him if he does not mind if you do it).. you could mod it.. its not copyrighted.Title: Re:warzone and unfair maps Post by: |MP|Buccaneer on October 09, 2003, 08:51:26 am Yes, it is copyrighted. Copyright is implicit and doesn't need to be marked.
Also, I don't know if anyone in MP has the right tools to change it anyway. Loth may, but not as far as I know. Plus, we aren't the ones saying it needs to be changed. Those with the beef should be the ones to make that effort, don't you think? Title: Re:warzone and unfair maps Post by: BTs_Lee.Harvey on October 09, 2003, 08:55:04 am I dont know how to change such things.. im just a dj. If i could i would ask if i could change it a little to help out on the maps as needed. but like i said... i can make some kick ass sound tracks for it.. but not do any of the coding.
Title: Re:warzone and unfair maps Post by: BTs_Ch A oS on October 09, 2003, 10:52:38 am Horda, it's not our mod to edit. Sturm, nobody spawns over their either, so what's that got to do with anything? Because Bucc, in the previous post by Horda, he suggested placing the WZ in that location. Title: Re:warzone and unfair maps Post by: TRIBE_Horda on October 09, 2003, 06:56:44 pm Horda, it's not our mod to edit. Sturm, nobody spawns over their either, so what's that got to do with anything? Because Bucc, in the previous post by Horda, he suggested placing the WZ in that location. outside the walls i meant i like maps with WZ in open spaces Title: Re:warzone and unfair maps Post by: TRIBE_Horda on October 09, 2003, 06:57:47 pm I dont know how to change such things.. im just a dj. If i could i would ask if i could change it a little to help out on the maps as needed. but like i said... i can make some kick ass sound tracks for it.. but not do any of the coding. Sad mb we should mail Major playing the url of this forum Title: Re:warzone and unfair maps Post by: Saberian 3000 on October 10, 2003, 05:07:15 am Well, unfortunately with editing the WZ areas you would have to change the script for each of the issue maps in general. The thing with Warzone is that it uses what the center spot would be on the actual map script in the mission files. So to change the area you would have to change the map .mis files. It would be nice if it could be done though but whoever hosted the game would have to have those changes to the spawn spot. It could be done, but weather or not people would want to accept that is another story.
+MOD+Saberian Title: Re:warzone and unfair maps Post by: Saberian 3000 on October 10, 2003, 05:09:06 am If you would like I could do that and send it in. But weather or not they would be accepted by all cbing clans is another story cause in essential you are changing the original script for that. But I can do it if everyone agrees to it being done.
+MOD+Saberian Title: Re:warzone and unfair maps Post by: BTs_Ch A oS on October 10, 2003, 05:38:08 am Horda, it's not our mod to edit. Sturm, nobody spawns over their either, so what's that got to do with anything? Because Bucc, in the previous post by Horda, he suggested placing the WZ in that location. outside the walls i meant i like maps with WZ in open spaces Horda, I wouldn't consider the narrow area outside the rear Embassy wall a "wide-open space". Title: Re:warzone and unfair maps Post by: c| Splinter on October 10, 2003, 06:04:25 pm It looks like Majorplaying is planning on implementing a timer. Read here:
http://www.geocities.com/majorplaying/preview.html |