Title: X1|Clan Extreme Combat Mod Post by: X1 Xaiver on July 29, 2003, 11:07:37 am Greetings Everyone, I would like to inform you of the X1|Clan Extreme Combat Mod which is a total conversion modification for Ghost Recon. Below you will fid a brief description. Also please send feed back on you opinions or comments. Thank You, X1|Xaiver This modification for Ghost Recon adds many new exciting features and enhancements to your existing game. Some of these new features include over fifty new authentic weapons actually in use by todays military forces with accurate magazine capacities, ballistics and range. Brand new uniforms for the soldiers to dramatically improve blending in with the surrounding landscapes and to help avoid detection. Body damage is now much more realistic and graphic such as wounds to the arms and legs are not as lethal as blows to the head and chest areas. More blood and burn wounds have been added to simulate real combat. The night vision has also been enhanced to simulate real night vision equipment used by the united states military. Several new environmental map variations have been added to to further enhance the playing experience. Many other new features can be found while using this excellent modification. In order to download this mod please go to www.x1clan.com Title: Re:X1|Clan Extreme Combat Mod Post by: S.p.i.d.e.r. on July 29, 2003, 06:14:22 pm The problem with your description is when you called it a total conversion, frostbite would be the closest thing to a total coversion ghost recon has ever seen, this is just a general update.
You claim that it makes things more real but not how describing what was done to make them more real. Title: Re:X1|Clan Extreme Combat Mod Post by: mainman22 on July 30, 2003, 06:05:28 am hehe, "realism" u call the mp5 the MP-5 the last time i used ur mod.
call it the MP5 or H&K MP5 or the H&K MP5 A2,4,5,6 depending on th series. You gota name ur guns right my friend. gj on the mod i really like it. Title: Re:X1|Clan Extreme Combat Mod Post by: X1 Xaiver on July 30, 2003, 08:07:48 pm Mainman the reason the gun names are not exactly accurate is because if I did that then they would conflict with the games original guns thus I had no choice but to slightly alter the names. And as for you spider shut up and try the mod I don't think anyone else has a problem understanding the description of the modification at www.x1clan.com/mod.html .
Title: Re:X1|Clan Extreme Combat Mod Post by: Mr. Lothario on July 30, 2003, 10:47:15 pm If a gun (or any other file) in a mod has the same name as an original file, the mod's file will take precedence. The order of precedence is determined by the "priority" in the game's mod list.
Title: Re:X1|Clan Extreme Combat Mod Post by: S.p.i.d.e.r. on July 31, 2003, 01:19:54 am I took the time to actually download and test play this on a few maps, and from what I noticed, this is stunningly similar to GRM, and DA GRM4.8, the weapon reticules close in a bit fast for most weapons, the more realistic night vision, while that might be true, takes away the difficulty in earning a frag.
If I wanted to go run around quake style, I'd go play urban terror...and I hear beta 3 is almost out too. Title: Re:X1|Clan Extreme Combat Mod Post by: wootiee on August 02, 2003, 08:46:19 pm Or mb u can say its good.
Title: Re:X1|Clan Extreme Combat Mod Post by: S.p.i.d.e.r. on August 03, 2003, 02:45:29 am I, personally hated it, I look to ghost recon for a slower paced game, and mods like q3a: urban terror, and q3a: truecombat for faster paced games.
Title: Re:X1|Clan Extreme Combat Mod Post by: MainMaN on August 08, 2003, 03:17:56 am wooow,
i found other guns named wrong'd also ill sne du the list if u care... Title: Re:X1|Clan Extreme Combat Mod Post by: killertoad on August 09, 2003, 01:48:36 am People dont really die from being shot in the arm. They can either have fainted, even though they would put incapcitated next to the name like in RS. Also got to remember how powerful a gun is. Like the barret which can take out a car engine, so I guess if you got shot by a good sniping gun your dead either way
Title: Re:X1|Clan Extreme Combat Mod Post by: BTs_Ch A oS on August 11, 2003, 11:03:24 am i think its funny how (even in the standard GhR) you can kill a guy with enough ankle shots when his foot is sticking out around a corner with an SA80 on single shot,
::) Title: Re:X1|Clan Extreme Combat Mod Post by: killertoad on August 11, 2003, 09:10:58 pm that is funny but the world may never know why they did that
Title: Re:X1|Clan Extreme Combat Mod Post by: Mr. Lothario on August 12, 2003, 05:07:22 am It's a gameplay device. In real life, if somebody with an assault rifle chewed through your leg with bullets, you'd be combat-incapable. Not dead, but out of action. In GhR, rather than deal with wounds, medevacs, field medics, blah blah blah and all the extra programming and design that all that entails, Red Storm just said, "You're dead now." Frankly, I'm glad. They couldn't even handle making the game in its current form. I shudder to think how it would have turned out if they'd tried to work in all that other shit.
Title: Re:X1|Clan Extreme Combat Mod Post by: x1|sixshooter on August 12, 2003, 09:35:18 am OMG you guys are rediculous, i mean are you seriousy squableing about such stupid things, i mean you either like the mod or you dont, and mainman you are just bitter coz we arent supporting your mod, i mean if we would stoop to your level, there are many problems with your mod. anyways Xaiver was merely trying to describe the mod, and you guys go off on him. Its a sad sad day, when so many people have so little to do that they will just sit and bicker about nothing on a forum which wasnt even meant for you to respond to.
Title: Re:X1|Clan Extreme Combat Mod Post by: BTs_Ch A oS on August 12, 2003, 07:22:18 pm OMG THE X1 MOD IS THE BEST!
AND XAIVER IS THE BEST AT POSTING ALLEGEDY PRIVATE THREADS FROM OTHER CLAN FORUMS ON DAMN! YAY! X1 MUST RULE! Title: Re:X1|Clan Extreme Combat Mod Post by: smoke.aHa! on August 14, 2003, 01:27:49 am The X1| Mod is not the best, he took the damn thing and jsut changed some skins, the skins he stole also!!, he should not call it the X1| Mod since it wasnt really his, he took a mod, manipulated it, and added a gun here or there, then he just messed withthe stats of others guns: Xaiver= (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/ass.gif) :P <--- me ( pretend the naid doesnt ricashade back to me)
Title: Re:X1|Clan Extreme Combat Mod Post by: BTs_Ch A oS on August 14, 2003, 02:27:22 am k ---
pretending in progress..... ::) Title: Re:X1|Clan Extreme Combat Mod Post by: smoke.aHa! on August 14, 2003, 06:00:40 am nice pretending sturm, its soooo damn relistic isnt it? we need to shoot the crap out of Xaiver. Using an H & K MP5 so it feels like he is getting kicked to death (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/rambo.gif)
<----- Like my icon? Check out more @ http://www.geocities.com/xiii_jest_iiix/ Title: Re:X1|Clan Extreme Combat Mod Post by: killertoad on August 14, 2003, 03:36:35 pm If he took it from another od then what mod is it? GRM4?
Title: Re:X1|Clan Extreme Combat Mod Post by: smoke.aHa! on August 14, 2003, 05:56:13 pm Ya that was it , plus a pack of other mods to boot ::)
Title: Re:X1|Clan Extreme Combat Mod Post by: MainMaN on September 19, 2003, 04:39:15 pm holy crap 6shooter. I tell you 1 thing wrong and u go balistic NOW look who is rediculous. Anyway CQB was my very 1st mod that i actually made just on a mac. NOT a pc no IGOR like you used so cut me some slack. Anyway theirs sequal the mod coming soon i think.
Well i didnt like the gun names but frankly i dont judge a game on what they name their guns. Its more of a bother of me. The guns were well concepted and designed, models look great. The only thing i see lacking is the over all game play. Meaning i think its not balenced out. Some RS players know what i mean. Well thats MY opinion. Remember this is a opinion. -lata Title: Re:X1|Clan Extreme Combat Mod Post by: TRIBE_Horda on September 21, 2003, 05:04:16 am It's a gameplay device. In real life, if somebody with an assault rifle chewed through your leg with bullets, you'd be combat-incapable. Not dead, not trueu get shot by a famas in legg u dead why? bullet follow ur leggbone to a vital artere(duno the word- the big tube where u flood go in) its why usa on ONU tried to forbid it (doh sorry for my english to much beers ;D ) Title: Re:X1|Clan Extreme Combat Mod Post by: MainMaN on September 22, 2003, 09:59:41 pm Ok heres my undertstanding on how kills, wounders or uncombat-rdy works. This is based from a ex-swat leader that my dads friend with so...
1 shot to the thy can kill. In most occasions it does. Once the formela or how ever you say it, is screwed un less its clamp'd ur history. Therefor thats why armor its build from the legs as well for the chest. Any shot to the leg and ur out. Meaning you your not combat rdy and ur done playing rambo. The arms can take muliple shots i hear. As for the chest can take a ton due to the heaviest of the body armor is located their. It really depends on what the guy is suiting up for. Title: Re:X1|Clan Extreme Combat Mod Post by: Blufire on November 12, 2003, 07:55:14 am I remember xaiver telling me back when the mod first came out that he created all of the weapons from scratch, by himself... then I started playing other mods (frostbite, most notably) where the same gun images, sounds, etc. appeared. wtf :\
Title: Re:X1|Clan Extreme Combat Mod Post by: Paladin on November 14, 2003, 12:54:36 pm Having done a spot of modding myself there are two blindingly obvious things that people are missing here...
1. Yes its true that anyone can steal things, and lets face it, much has been stolen by mod makers (even the first modder must have used files that were part of the original game). The real skill is knowing what should and should not be part of your mod. Having recently been working on a serversided mod (called FineTune) I realised that I could create the basic mod in a day, but the subsequent testing took 4 months! ...its easy to say a mod is great or poor after playing it for just 5 minutes, but its after playing it for months that you learn all the little intricate details which really make a mod well or not so well produced. 2. This whole discussion about being killed when getting shot in the leg is easily solved. There is a file called 'CmbtModl.xml' which sits nicely in the equip folder of MP1 and Origimiss ...it is this file which dictates how much damage parts of the body can take before you die. It is completely feasible to build a mod where you could be shot 100 times in the lower leg, and not die. However, you would be gimped (movement speed reduced) - and being gimped is no fun at all. At the moment the wounding system is a compromise between realism and gameplay... and lets face it, any game is only realism to a degree, if you wish to play a war game which is totally real - I dont think they have designed one yet where you spend 80% of the time running around on a training course, then go babysit another country, and come back home without have fired a weapon. Title: Re:X1|Clan Extreme Combat Mod Post by: X1|God on April 18, 2004, 03:39:41 am And smoke you cant spell.
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