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*DAMN R6 Community => *DAMN Battle League(*DBL) => Topic started by: |MP|Buccaneer on June 23, 2003, 11:27:27 am



Title: Improvement to Ghost Recon CB's in Season 5
Post by: |MP|Buccaneer on June 23, 2003, 11:27:27 am
Mauti,
I know that Jeb sent you some of our ideas (I told him we should have just given you access to that forum), but here's one I mentioned before that he didn't send you.

the Warzone server side mod.

I think it has the things needed to make CB's even more attractive.  

1) it puts a base that must be controlled in the center of the map.  Meaning both teams have to move right off.

2) Most games played on ghost recon are siege.  Everyone seems to like that.  Well, this is as close to it as you can get and still have it be fair.

3) Less camping.  Games will move faster again, and there will be less draws.  A team that just camps wont win often in Warzone (and the game will be over in just over 3 minutes in those cases).

4) Multi-clan CB's are very possible.  Warzone is great when you have 4 teams on (and will work for 3 just as well).  Extra points could be given out to encourage huge CB's.  A 4 way CB would even be a great way to finish up the finals (instead of top 6, just top 4, but what a way to decide it).

What do the Ghost Recon clans think about this?  I know the thing everyone one here complains most about CB's is a) the camping and b) how long it takes because of the camping.  I think this solves the camping issue, while still leaving snipers valuable.  


Title: Re:Improvement to Ghost Recon CB's in Season 5
Post by: *DAMN Mauti on June 23, 2003, 11:31:53 am
Sounds interesting. I'll get back to you after 28th June when I have done my last university test the only thing I'll do today is to annouce the final modus but then I have to learn again, bah...

Mauti


Title: Re:Improvement to Ghost Recon CB's in Season 5
Post by: Toxic::Joka on June 23, 2003, 11:38:30 am
Sounds fun buccaneer :)


Title: Re:Improvement to Ghost Recon CB's in Season 5
Post by: +MOD+26ralee on June 23, 2003, 02:44:34 pm
This is more of Battle league ladder suggestion....and goes along with all the chatter about ladder tactics.
Lets say you add a rule about eligibility--in order to be eligible for the finals a clan must participate in X% of the regular season, so the regular season is 10 weeks, and in order to be eligible you must have at least one CB in 5 of those weeks.
      This in my mind is not to combat ladder tactics,(however it would), but it is to ensure that clans on the ladder are actively participating in the ladder, which is what makes the Damn Battle League what it is...gamers actively participating in a team oriented fashion. 8) its just a suggestion!!!!!!!


Title: Re:Improvement to Ghost Recon CB's in Season 5
Post by: l ! l Ross on June 23, 2003, 04:45:23 pm
The only thing I don't like about a 4 way cb is the close inserts.

Say Red Square for instance. If we have 4 clans playing then the team inserted behind the big pile of rock on the NorthEast will be dead within the first 2 mins.

The 2 teams inserted at the West side of the map will be at a stand-off (because on those inserts there is no way to get out without killing the other team first) and they will not take the risk of assaulting the other teams position because you will have the East team coming in from there flanks.

In the end the east team will probably come out of the battle the winners just because of there insert which gives them control of most of the map.

There is also alot of maps that one insert would give you tactical advantage on or one insert that would ensure a quick death like the water fall insert on Small River.

This dose happen on 1 clan vs 1 clan but on a 4v4 it would happen every game.


Title: Re:Improvement to Ghost Recon CB's in Season 5
Post by: BTs_Nova on June 23, 2003, 05:38:54 pm
i agree with ross`s "fears"

another example is embassy...
i still believe, that the spawn at the garage is the best spawn on this map if u do a 4v4 cb......

hotel and street team might be pinned down.....
while bank team has to go through the alley, which is covered by the garage team and street team....

i played a lot of humburgerhill (maybe 30 and more), warzone games with 4 teams.......
and mostly the team spawned at the garage was the winner, coz they reach the emb first, and the other teams are pinning down themselves....

i dont think that this 4v4 is a good idea..... :-/


Title: Re:Improvement to Ghost Recon CB's in Season 5
Post by: |MP|Buccaneer on June 23, 2003, 06:49:45 pm
Ross, the only thing you are missing is the fact that any team that just goes to wipe out another team would automatically lose the CB themselves.  Since it's Warzone, they have an objective of capturing the base in the middle.  

Nova, I've played Embassy in 4 team, and other teams have won.  And you are overlooking another point to it.  With random inserts, who's going to pick a map if they think one team has a huge advantage on it?  It's only a 25% chance that they'd get the insert they'd want.  If I thought the map was unfair to some spawn points, I'd never chose it, and if there are a couple maps that are completely unfair, you can always not allow some maps for these CB's.

The problems I see with a 4 clan CB are actually a little different.  What if clans decide to work together?  Do you rotate teams (yellow, green, red and blue) since some of the cammo is better?  Stuff like that.  

Ok, keynote is about to start, time to go back in the room.


Title: Re:Improvement to Ghost Recon CB's in Season 5
Post by: BFG on June 25, 2003, 04:33:17 pm
Ohhh Now there is a thought... clan fixing to give wins to allow particular clans to get the top places!?............ Surely no clan has ever thought of that :o  ;D
Honestly i think that would be a big problem and very difficult to prevent.

Could there not be some point system that allows for different game types, and pointing system taken into account with this... so we could say have LMS,  warzone etc games all being played as cb's and counting on the ladder?
 


Title: Re:Improvement to Ghost Recon CB's in Season 5
Post by: *DAMN Mauti on June 25, 2003, 08:24:10 pm
May in season 5 the OVERALL ladder(per game) will come back!

Bye,

Mauti


Title: Re:Improvement to Ghost Recon CB's in Season 5
Post by: +MOD+26ralee on June 26, 2003, 10:21:05 am
i Feel i was overlooked in a valid suggestion and wanted some feed back on this idea, at least a F**ck you ----come on Mauti want do you think

This is more of Battle league ladder suggestion....and goes along with all the chatter about ladder tactics.
Lets say you add a rule about eligibility--in order to be eligible for the finals a clan must participate in X% of the regular season, so the regular season is 10 weeks, and in order to be eligible you must have at least one CB in 5 of those weeks.
      This in my mind is not to combat ladder tactics,(however it would), but it is to ensure that clans on the ladder are actively participating in the ladder, which is what makes the Damn Battle League what it is...gamers actively participating in a team oriented fashion. 8) its just a suggestion!!!!!!!


Title: Re:Improvement to Ghost Recon CB's in Season 5
Post by: Toxic::Joka on June 26, 2003, 02:23:23 pm
I think that for season 5 there should be some sort of point system that
encourages clans to play no matter in what position they are

Dont have the answer for that one though  :)

Im just sick of this attitude in the ladder, no one wants to play cause they might loose some points.. .  :(

A ladder where games are played = a good and fun ladder

(might have exaturated alittle but anyone who looked for cb's last season, must notice atleast some truth in this)


Title: Re:Improvement to Ghost Recon CB's in Season 5
Post by: BFG on June 26, 2003, 03:43:21 pm
The problem is with the current scoring system that at the beginning of next season no body will want to cb... The long clans wait the more points they will get for their first clans.. say you wait a couple of weeks untill there are 5 or 6 clans with a good chunk of points a the top of the ladder... you then cb the top clan and win - you get shit loads of points.

If the system of the better the clan you beat, the more points you get goes, then some clans will simply do mass clan battles against the poorest clans around to get easy points.


Title: Re:Improvement to Ghost Recon CB's in Season 5
Post by: Mr. Lothario on June 26, 2003, 08:31:39 pm
     I don't think it's valid to complain that clans can pick on weaker clans for easy points. That's always going to happen, but I don't think it's a bad thing. First, how else are the "weaker" clans going to become stronger unless they're learning from getting thoroughly thrashed? Second, I admire that willingness to throw down even in the face of almost certain defeat. If the weak clans don't mind repeated losses, then that's their call. It is not the league's place to punish them for being weak.


Title: Re:Improvement to Ghost Recon CB's in Season 5
Post by: BTs_eight on June 26, 2003, 10:12:41 pm
Hrm..

How about some sort of ranking system? You beat a higher ranked team then you move up... If your team gets beaten (and is the higher ranked team) You won't loose placement (unless the guy you played was ranked right below you)


uhhh what?

www.battleteksquad.com

BattleTek League has this...
It might just encorage people to play a bit more since they don't loose anything for loosing... And i know that everyone wants to move up...

Also a manditory challenge system.... If your challenged using the challenge script on our league... You must then play or be forfieted... (the challenged clan chooses a bunch of dates for the challenger to then pick...)

my 2 cents... Oh an JOIN THE BTL!


Title: Re:Improvement to Ghost Recon CB's in Season 5
Post by: Jeb on June 27, 2003, 02:11:41 am
I told mauti all about my the GOOD version of bucc and my rank system, so maybe he will look harder at it since we found fixes to all the flaws of ranking systems.

I'm thinking that we should GPL our system and make it public if mauti chooses not to use it, but i'm not really interested in writing the script...


Title: Re:Improvement to Ghost Recon CB's in Season 5
Post by: cO.Vickedson on June 27, 2003, 07:53:53 am
Why don't you guys just have all the clans register before the season starts and create a schedule in which every clan plays everyone else at least once?

Not saying that every CB has to be on a certain day but a general schedule could be followed...

...then again I'm drunk so who knows what I'm sayng...


Title: Re:Improvement to Ghost Recon CB's in Season 5
Post by: BTs_Ch A oS on August 13, 2003, 06:50:27 am
I played WARZONE today with [EUR] and I had fun but I never went for the warzone and my team eliminated the other team almost every game--no one conquered the warzone.  I played it like there was no warzone (there is no spoon).

                  ::)


Title: Re:Improvement to Ghost Recon CB's in Season 5
Post by: Wicked[one]son on August 14, 2003, 06:47:27 pm
I played WARZONE today with [EUR] and I had fun but I never went for the warzone and my team eliminated the other team almost every game--no one conquered the warzone.  I played it like there was no warzone (there is no spoon).

                  ::)

True but...on the larger maps, such as farm day, the team that spawns closer to the base can capture quickly...being that the map is so large and open, it's really really hard for the other team to manuver and recapture that central spot in 3 MINUTES!!!  Not enough time I think.  Eventually you just gotta "run" for it and anyone with half a right thumb and "click click" you into oblivion.  This happened 3 out of 3 times when we played last night.  

What's the final decision on all this?  I heard two seperate ladders one Warzone, one LMS...Is each clan gonna have to play seperate battles?!?....Seems like alot of time to be wasted when I could be out banging chicks.  Where can I find these answers?....holla!


Title: Re:Improvement to Ghost Recon CB's in Season 5
Post by: crypt on August 14, 2003, 07:47:01 pm
if you could be out banging chicks, then why are you even playing ghr at all?


Title: Re:Improvement to Ghost Recon CB's in Season 5
Post by: |MP|Buccaneer on August 14, 2003, 07:59:43 pm
Wicked,

I think you are wrong about Farm Day, seems to me that all the spawns are equally far away on that map.  And if there aren't respawns, then getting back there in 3 minutes isn't an issue.

On the other hand, I know two maps that shouldn't be allowed as part of warzone, because the spawns are clearly off.  Vilnius and Stronghold.  There may be more, but if Warzone is going to be the option, I think we should check out all the maps to be sure.  But maps like those two, with a very clear advantage of some spawns proximity to the base should be against the rules.



Title: Re:Improvement to Ghost Recon CB's in Season 5
Post by: smoke.aHa! on August 14, 2003, 10:28:29 pm
how about u fix up the warzone mod first, like put the warzone in more stratgic plases like the red square one blow


Title: Re:Improvement to Ghost Recon CB's in Season 5
Post by: |MP|Buccaneer on August 16, 2003, 04:42:57 am
It's an old mod, I don't think it's going to get updated.

The warzone is in the middle of of the map, which is strategic on almost all of the maps.


Title: Re:Improvement to Ghost Recon CB's in Season 5
Post by: Ssickboy on August 17, 2003, 05:42:13 am
(BTW this is an Old thread)

I don't think those spawn advantages make a big enough difference to throw out any of those maps.  Maybe I'm getting lazy, Maybe I'm blind.  I've played all those maps with all those spawns, and It seems each game can go either way whether you have the advantaged spawn or not.  I would hate to lose either of those maps.  

every map has some sort of advantage or disadvantage to each spawn point.  And the thing is... each team has a random equal chance to spawn in each.  LMS has the same occasional advantaged spawns.  If we got the bum spawn then we sucked it up and played our best.

All I'm saying Bucc, I hope we don't toss any maps.  



Title: Re:Improvement to Ghost Recon CB's in Season 5
Post by: |MP|Buccaneer on August 17, 2003, 06:41:50 am
Hey, I welcome that opinion SSickBoy.

I don't think I agree, especially with Vilinus.  I love that map, but if you spawn in the little courtyard to the east, you are so close to the base, and already have the starts of cutting people off from the north.

But bringing up that there is an even chance (to have that advantage) with random insertions is a good point.  


Title: Re:Improvement to Ghost Recon CB's in Season 5
Post by: Saberian 3000 on August 18, 2003, 08:49:04 am
     I agree with Bucc that I do not think the Warzone mod can be modded, well I should say modded easily.  It cojld be done but it would change from being a small less then 100k script to something like 10 to 20 megs.  The only issue I think with the Warzone mod is the Center Spots for the Warzone.  To change those you would have to mod each one of the map files and add them to a warzone mod pack so that they can be used.  Keeping it serverside would also be easy as well, but the idea of redoing all the maps to make the perfect center spot is quite draining to the least.  The Warzone mod is meant to use the center spot that each map uses in hamburger Hill.  
     as for using warzone i dont see too much of a problem especially if there is no respawns.  I guess I can see how it might work if there was another objective thrown into the mix.  Although by using Warzone it does take away from the fact that we would be using a serverside mod to run the cb's.  Simple as the mod is I am not sure that is the way to go.  I am not sure in the end if it should be used cause usually it is thought that if someone has come up with an idea, someone else has already thought of it.  Question is why hasnt PC clans adopted this useage of Warzone as well?  Again, I am not saying that it wont work to solve some issues with past cb's, but I am skeptical.

+MOD+Saberian


Title: Re:Improvement to Ghost Recon CB's in Season 5
Post by: BTs_Ch A oS on August 18, 2003, 11:15:43 am
RGR SAB's skepticism.  Shouldn't the Warzone mod WOW us before we chuck the standard GhR LMS DAMN BL format?  Especially if its not clearly superior and/or clearly has the support of the majority of players/clans involved in the Damn BL?  

I say LMS is innocent until proven guilty.  Why center a venerable Battle League around a cheezy little mod?  I'm still all ears and I play the Warzone mod when its hosted (WITH NO RESPAWNS__YES!!!!!!!!!!!!).  I don't hate it but I really think the Warzone faction should try to sell it harder because I'm not buying it yet.  I think some clans will drop out of the ladder if Warzone is adopted and some clans that might have formed will not.  So what is so great about a central enforced campzone?


Title: Re:Improvement to Ghost Recon CB's in Season 5
Post by: [TRIBE]Meatwagon on August 18, 2003, 03:18:00 pm
Well said BT's_Strum..


Title: Re:Improvement to Ghost Recon CB's in Season 5
Post by: the Lin on August 18, 2003, 07:01:50 pm
 I think some clans will drop out of the ladder if Warzone is adopted and some clans that might have formed will not.

Thou some clan's might not drop out cause they got some new tactics, and setup's to practise.


Title: Re:Improvement to Ghost Recon CB's in Season 5
Post by: BTs_eight on August 18, 2003, 08:13:02 pm
Dont count bts out of any competition....


Title: Re:Improvement to Ghost Recon CB's in Season 5
Post by: BTs_Ch A oS on August 18, 2003, 10:22:06 pm
RGR THAT EL OCHO! ;D

My concern was for all the less fortunate and would-be  clans out there. ::)

If many clans don't go for the Warzone mod then BTs, c|, [MP], +MOD+, [V], etc may end up in a 10 clan ladder.  I say the more clans the merrier.

Is there going to be a vote on the Warzone mod?



Title: Re:Improvement to Ghost Recon CB's in Season 5
Post by: c| Pyroman on August 19, 2003, 12:43:27 am
Personally, I would not worry too much about warzone deterring new clans, Sturm.  New clans will not regard LMS as sacred the way that some of the veterens do; they are new to CBs either way, and will be anxious to play either way.  In fact, the new clans might find it a bit easier to be competitive since the veterans do not all have seasons of Warzone under their belt.

Those who would be the most likely to be alienated are those with the most to lose by switching to a new game style: namely those who have had success playing LMS.  They may feel, "we are good at LMS, but warzone is different, and we may not be as good at that, so I prefer not to change."

Those clans which are really against Warzone will argue against it here in the forums, but would they really not play if that was the ladder?  Since BTs (one of the most successful clans out there, and therefore one with the most to lose) has already said they would be involved in the competition, it does not seem like that will be an issue.  Clearly you guys prefer to stick with LMS, but will not be detered by Warzone.  I am sure other clans feel the same way whichever game mode they prefer.

Pyro


Title: Re:Improvement to Ghost Recon CB's in Season 5
Post by: core.C o k e on August 19, 2003, 01:07:52 am
first i think its a cool idea, mb have 2 BL's one LMS, one warzone.
second,i dont know the mechanics of doing this, but if spawn points r unfairly close, mb email majorplaying who wrote the mod and ask if he can make 2 (or 4 ) inserts equally far away from the base. like i said, i dont know the story with programming that, but im sure some of u venerable ppl will have the stones to do this. Mod on rockers!!! lol Brighton 1964 su coke. ok then bye
coke