*DAMN R6 Forum

*DAMN R6 Community => Cocobolo Mods => Topic started by: dave-s on January 14, 2003, 09:39:39 pm



Title: Brass & flash + hand placements
Post by: dave-s on January 14, 2003, 09:39:39 pm
Im having problems with the brass, flash & hand placements for GR weapons, Im using Max 3.x and think Im following the tutorial on piggysons website, but nothing seems to be working.

Any help would be appreciated

Thanks


Title: Re:Brass & flash + hand placements
Post by: WardenMac on January 15, 2003, 07:18:50 am
what problems are you having, are you saying the character is not responding at all to the points? I havent seen the tutorial but Im sure it lists the points correctly, for example, ^RightHandPoint
 

Ill send ya a ss of my last model


Title: Re:Brass & flash + hand placements
Post by: dave-s on January 15, 2003, 07:40:33 pm
Its the hand placements, Ive sorted the flash & presumbly the casing ejection.

WM: did you send any file to me recently?
I may have icked up a sodding virus that Norton Antivirus didnt scan on the way in, so like a prick I opened it :(


Title: Re:Brass & flash + hand placements
Post by: WardenMac on January 15, 2003, 07:59:49 pm
I sent ya a ss of 3d max illustrating the hand placements


Title: Re:Brass & flash + hand placements
Post by: dave-s on January 16, 2003, 08:47:38 am
WM: actually meant through personal email.
I actually contracted a virus which runs the W32mgm.exe which my Norton antivirus software didnt detect, the file I opened had a PIF extension which I got mixed up with a different picture format  >:(
Any how my firewall managed to stop the virus replicating itself, I hope, and I DLed a Symantec patch to remove the virus, hopeully Im clean.

Unclean, unclean runaway. ;)

OK Ive saved the ss and Ill have aproper look.

Thanks


Title: Re:Brass & flash + hand placements
Post by: WardenMac on January 18, 2003, 08:10:27 am
I have no idea what you just said, hope it helped  8)


Title: Re:Brass & flash + hand placements
Post by: dave-s on January 18, 2003, 10:04:07 am
WM: what i actually meant was, I read your post, then checked my mail through outlook express. I recieved mail with the subject sample, and because I was expecting a ss from you and because my virus checker didnt detect it I opened it and was hit with a sodding virus :(
Wasnt till afterward when I realised youd posted the ss on this message board :)

The ss helped, I still need to change the positioning of my model to get it exact.
And the hand points dont seem to do much the brass & flash points work though, Il carry on playing with it mod should be ready by the time everyone stops playing GR and moves over to Raven Shield :D

Thanks


Title: Re:Brass & flash + hand placements
Post by: WardenMac on January 18, 2003, 10:47:17 am
Hehe, I know how ya feel bro. Let me know if ya need more help. Maybe I can send a few mor viruses  :D


Title: Re:Brass & flash + hand placements
Post by: dave-s on January 19, 2003, 11:18:07 am
If someone could send me a cold so I could have a day or two off work that would be great ;)


Title: Re:Brass & flash + hand placements
Post by: dave-s on January 21, 2003, 11:50:56 pm
WM: So have you and/or Cobra worked out the hand placement? this is the only thing I cant get to work now (I presume the casing ejection point is OK). Ive followed different tutorials tried different utilities and nothing seems to work.
Think I need help :)


Title: Re:Brass & flash + hand placements
Post by: WardenMac on January 22, 2003, 01:01:32 am
Actually Ive never had a problem with the hand placements. I just dled the plugin and put it in max, its worked fine. With the placement of the wep in max before export, in the ss I sent you, the weapon is placed correctly in the right hand each time. Ive never really noticed the ^RightHandPoint doing much of anything anyway, but I do carefully place it. I do however notice a great change each time I move the ^LeftHandPoint around. The muzzle flash point always seems to work fine as well.
To tell ya the truth, Ive never watched to see if the brass ejection point works correctly, I do place it in the models though. Send me a ss of a max file showing the points, maybe I will notice something.
No virsus please... ;D


Title: Re:Brass & flash + hand placements
Post by: dave-s on January 22, 2003, 07:12:33 pm
Its the left hand, right hand is fine.
Ill get a ss and post it minus virus (I am clean by the way :) )


Title: Re:Brass & flash + hand placements
Post by: dave-s on January 23, 2003, 07:08:47 pm
Got it sorted, thanks for your help :D


Title: Re:Brass & flash + hand placements
Post by: WardenMac on January 24, 2003, 05:21:04 am
Just curious dave, why wasnt it working?


Title: Re:Brass & flash + hand placements
Post by: dave-s on January 24, 2003, 07:37:34 pm
The hand placements worked in game, they dont seem to matter on the weapon selection screens? Having problems now with the holster point, IM using the wrong scale for weapons I think and have to rescale the holster point (from something I downloaded) by 25000 times. It works but the holstered rifle goes everywhere but the place I wanted, Also strugglinh with the kit icons, I willhave get it figured though!!!!!!


Title: Re:Brass & flash + hand placements
Post by: WardenMac on January 24, 2003, 07:54:25 pm
Your absolutely correct dave, you wont see any change in the selection screen, you have to go into the mission, firefight, etc. I never thought to tell ya that, I did that as well when I first began using them. One thing is for sure when modeling, it is usually the smallest of things that give you trouble, hehe. I havent used the holster point, I will read up on it and see if I can help. Coco did them in IDF.


Title: Re:Brass & flash + hand placements
Post by: dave-s on January 25, 2003, 09:40:28 am
WM: Thanks, If I work it out Ill post something.