Title: Adding weapons?? Post by: ATAF_Stryker on January 05, 2003, 12:47:58 am Howdy all,
Well I hope everyone out there had a great xmas, and a happy new ;D I have a question about adding weapons.......specificaly I want to "borrow" a few of the really cool weapons out of the "HK" mod and add them to "US-TAC" I know this can be done, but am not exactly sure how to go about doing it ??? If anyone out there could get me started in the right direction it would be most appreciated :) Is there maybe a tutorial somewhere perhaps? I tryed to check out some tutorials at @War, but most of those links seem to be broken :( Thanks again for any help in this matter. Stryker out. (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/rambo.gif) Title: Re:Adding weapons?? Post by: Raven2367 on January 06, 2003, 12:00:46 am merry x-mas and a happy new year to you to thank you.
I only know @war for tutorials. But Swat and USTac work well together if both are activated... Title: Re:Adding weapons?? Post by: Cocobolo on January 08, 2003, 04:47:16 pm To add weapons you need to edit several files like the stringtable, as well as adding the info files for each weapon, etc. Easiest way would be to activate both mods together, they should work flawlessly, but if that's not what you are looking to do, let us know.
Title: Re:Adding weapons?? Post by: ATAF_Stryker on January 09, 2003, 01:36:04 am Well Coco what I was hoping to do was just "add" a few of the weapons that I really like from HKITD to US-TAC, but after thinking it over, I have decided that it would probably be easier to just run both mods together ;) Thanks. By the way, HKITD didn't have a sound volume file either so I made one up for it too ;D Geeeez! what is it with you guys and sound files?? LMAO!! Just kiddin' Hehe ;) Here is the sound volume file for HKITD...........
40mm(bloop).wav 100 100 2200 C_ar_hk_762_600_3.wav 100 2500 15000 C_ar_hk_762_600_b.wav 100 2500 15000 C_ar_hk_762_r.wav 100 2500 15000 C_ar_hk_762_s.wav 100 2500 15000 C_ar_m_556_700_3.wav 100 1000 10000 C_ar_m_556_700_b.wav 100 1000 10000 C_ar_m_556_750_3.wav 100 1000 10000 C_ar_m_556_750_b.wav 100 1000 10000 C_ar_m_556_r.wav 100 1000 10000 C_ar_m_556_s.wav 100 1000 10000 C_ar_m_762_750_3.wav 100 2500 15000 C_ar_m_762_750_b.wav 100 2500 15000 C_ar_m_762_r.wav 100 2500 15000 C_ar_m_762_s.wav 100 2500 15000 C_ar_st_556_680_3.wav 100 1000 10000 C_ar_st_556_680_b.wav 100 1000 10000 C_ar_st_556_680_r.wav 100 1000 10000 C_clip_ar.wav 50 100 750 C_clip_beltload.wav 50 100 750 C_clip_drumload.wav 50 100 750 C_clip_m4.wav 50 100 750 C_clip_mgunrl.wav 50 100 750 C_clip_pistol.wav 50 100 750 C_clip_plasticmag.wav 50 100 750 C_clip_pmag.wav 50 100 750 C_clip_rifle_rload.wav 50 100 750 C_clip_rload.wav 50 100 750 C_clip_smg.wav 50 100 750 C_LG50.wav 100 5000 30000 C_LG556B.wav 100 1000 10000 C_LG556R.wav 100 1000 10000 C_LG556S.wav 100 1000 10000 C_LG700B.wav 100 1000 10000 C_LG750B.wav 100 1000 10000 C_LG762B.wav 100 2500 15000 C_LG762R.wav 100 2500 15000 C_LG762S.wav 100 2500 15000 C_LG5563.wav 100 1000 10000 C_LG7003.wav 100 1000 10000 C_LG7503.wav 100 1000 10000 C_LG7623.wav 100 2500 15000 C_LGA74B.wav 100 1000 9300 C_lga74r.wav 100 1000 9300 C_lga74s.wav 100 1000 9300 C_LGA743.wav 100 1000 9300 C_LGAK3.wav 100 1000 11200 C_LGAKB.wav 100 1000 11200 C_LGAKR.wav 100 1000 11200 C_LGAKS.wav 100 1000 11200 C_LGDRAG.wav 100 2500 14400 C_LGPSG.wav 100 1500 12500 C_LGUPDN.wav 90 100 500 C_LGWA2.wav 100 3000 20000 C_mgnsh.wav 75 100 500 C_mgnshf.wav 75 100 500 C_mgunrl.wav 50 100 750 C_mmgn1a.wav 100 1000 10500 C_mmgn1f.wav 100 1000 10500 C_mmgn2a.wav 100 2500 15000 C_mmgn2s.wav 100 2500 15000 C_mmgn3a.wav 100 1000 9300 C_mmgn3s.wav 100 1000 9300 C_mmgn23.wav 100 2500 15000 C_p_45_s.wav 100 1000 7200 C_p_50_s.wav 100 1100 11000 C_PS9MM.wav 100 1000 7100 C_PS9MMS.wav 100 100 855 C_PS10MM.wav 100 1000 8150 C_PS10MS.wav 100 100 940 C_PS45.wav 100 1000 7200 C_PS45S.wav 100 100 955 C_PS50.wav 100 1100 11000 C_PS357.wav 100 1000 8550 C_PSMAG1.wav 50 100 750 C_PSSHL.wav 75 100 500 C_PSUPDN.wav 80 100 500 C_SB1SD3.wav 100 100 1030 C_SB1SDB.wav 100 100 1030 C_SB1SDR.wav 100 100 1030 C_SB1SDS.wav 100 100 985 C_SB5K3.wav 100 1000 7100 C_SB5KB.wav 100 1000 7100 C_SB5KR.wav 100 1000 7100 C_SB5KS.wav 100 1000 7100 C_SB10B.wav 100 1000 7400 C_SB10R.wav 100 1000 7400 C_SB10S.wav 100 1000 7400 C_SB103.wav 100 1000 7400 C_SBMAG1.wav 50 100 750 C_SBMP5B.wav 100 1000 6500 C_SBMP5R.wav 100 1000 6500 C_SBMP5S.wav 100 1000 6500 C_SBMP53.wav 100 1000 6500 C_SBMSHL.wav 75 100 500 C_SBSD3.wav 100 100 900 C_SBSDB.wav 100 100 900 C_SBSDK3.wav 100 100 900 C_SBSDKB.wav 100 100 900 C_SBSDKR.wav 100 100 900 C_SBSDKS.wav 100 100 900 C_SBSDR.wav 100 100 900 C_SBSDS.wav 100 100 855 C_SBSK3.wav 100 500 2000 C_SBSKB.wav 100 500 2000 C_SBSKR.wav 100 500 2000 C_SBSKS.wav 100 500 2000 C_SBUMP3.wav 100 1000 6700 C_SBUMPB.wav 100 1000 6700 C_SBUMPR.wav 100 1000 6700 C_SBUMPS.wav 100 1000 6700 C_SBUPDN.wav 80 100 500 C_SBUSD3.wav 100 100 1000 C_SBUSDB.wav 100 100 1000 C_SBUSDR.wav 100 100 1000 C_SBUSDS.wav 100 100 955 C_SBUZI3.wav 100 1000 5800 C_SBUZIB.wav 100 1000 5800 C_SBUZIR.wav 100 1000 5800 C_SBUZIS.wav 100 1000 5800 C_SHB.wav 100 1000 12500 c_shmag.wav 70 100 500 C_SHPUMP.wav 75 100 500 C_SHR.wav 100 1000 12500 C_SHSEMI.wav 100 1000 12500 C_SHUPDN.wav 90 100 500 C_smg_mp5_800_3.wav 100 1000 7400 C_smg_mp5_800_b.wav 100 1000 7400 C_smg_mp5_r.wav 100 1000 6500 C_smg_mp5_s.wav 100 1000 6500 C_smg_mp5k_900_3.wav 100 1000 7100 C_smg_mp5k_900_b.wav 100 1000 7100 C_smg_mp5k_r.wav 100 1000 7100 C_smg_mp5k_s.wav 100 1000 7100 C_smg_ump45_580_3.wav 100 1000 6700 C_smg_ump45_580_b.wav 100 1000 6700 C_smg_ump45_r.wav 100 1000 6700 C_smg_ump45_s.wav 100 1000 6700 rvrld.wav 50 100 750 rocket-s.wav 100 5000 30000 end_sounds end_mufflers Stryker out. (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/rambo.gif) Title: Re:Adding weapons?? Post by: Cocobolo on January 11, 2003, 12:45:39 am I think we had some issues with multiplayer crashes with the soudvol files back then.
Title: Re:Adding weapons?? Post by: ATAF_Stryker on January 11, 2003, 09:04:52 am Rgr that :), but if anyone does want one, at least they can get it here.
Stryker out (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/rambo.gif) Title: Re:Adding weapons?? Post by: Raven2367 on January 12, 2003, 11:09:16 pm its not in USTAC ether aight? (the sound file thingy)
I felt a bit pissed of after knowing that cos i alway carefully chose the right amount of SD and punch and then it doesnt matter if i did. Or doesnt it affect the tangos in RS/UO? Title: Re:Adding weapons?? Post by: ATAF_Stryker on January 13, 2003, 06:52:11 am Hey Raven,
Yeah, it sure does affect those tangos!! Try being on one side of a map, takin' out a tango with a SD pistol of all things, and every tango on the map just heard that shot :( Not a good thing......but I do believe that on page 2 of this forum there is another thread that I started called "Sound Volume File??" Check there for the sound file for US-TAC (if you haven't already that is ;D) It does make a BIG difference......trust me ;) Stryker out (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/rambo.gif) Title: Re:Adding weapons?? Post by: Raven2367 on January 13, 2003, 10:14:24 pm Thx man!!!! ;D ;)
Title: Re:Adding weapons?? Post by: Raven2367 on January 13, 2003, 10:47:42 pm ok i went to get it but how do i get it into the mod?
Title: Re:Adding weapons?? Post by: ATAF_Stryker on January 13, 2003, 11:10:12 pm just select the entire text of the sound volume file, then copy and paste it right into your "sound" folder for US-TAC. Do the same for the sound volume file in this thread and paste it into the "sound" folder for HKITD and thats it ;D You should be good to go. (when you do the above proccess, windows should create a new text doc. automatically. just rename that doc. to Soundvol) Hope that helps :)
Stryker out (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/rambo.gif) Title: Re:Adding weapons?? Post by: Raven2367 on January 13, 2003, 11:20:54 pm thank you!! ;D
Title: Re:Adding weapons?? Post by: ATAF_Stryker on January 14, 2003, 03:36:11 am Anytime 8)
Stryker out (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/rambo.gif) |