*DAMN R6 Forum

*DAMN R6 Community => Cocobolo Mods => Topic started by: masiro on August 28, 2002, 05:53:16 pm



Title: Cobra6 tutorials
Post by: masiro on August 28, 2002, 05:53:16 pm
Can show us a one gun mod? An exemple of all files involved?


Title: Re:Cobra6 tutorials
Post by: Cocobolo on August 28, 2002, 08:58:18 pm
Cobra- if you want to do a gun tutorial, I'll chip in and add a texture tut and maybe a modelling tutorial to make it one big package.


Title: Re:Cobra6 tutorials
Post by: masiro on August 28, 2002, 09:50:04 pm
No 3Dstudiomax and texturing.  I know too much about it. Just a one gun mod file structure.
Like a brick in game, the files of the brick.


Title: Re:Cobra6 tutorials
Post by: Cocobolo on August 29, 2002, 02:49:39 am
Lol, it wouldn't be just for you, Maisro... We'd add it to the tutorials section for everybody to use. (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/beer.gif)


Title: Re:Cobra6 tutorials
Post by: Cobra6 on August 29, 2002, 02:54:07 am
I am off from Friday - Tuesday and back to work on Wednesday, so this weekend is deovted to GR. Masiro I will work on the handgun mod this weekend...and I will make a tutorial on how to start a weapons mod. Actually I will break it down to just the stuff I do then Coco and Mac can add their 2 cents worth and then everyone will know how to make a top quality mod like the DTD Pro Mod Team, or they will see that we are in serious need of professional help   (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/banana.gif) (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/ass.gif) (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/banana.gif)


Title: Re:Cobra6 tutorials
Post by: Cocobolo on August 29, 2002, 02:58:18 am
...and then everyone will know how to make a top quality mod like the DTD Pro Mod Team, or they will see that we are in serious need of professional help   (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/banana.gif) (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/ass.gif) (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/banana.gif)

I'm one of the bananas right? lol And where the hell is Mac anyway?


Title: Re:Cobra6 tutorials
Post by: Cobra6 on August 29, 2002, 03:01:52 am
Shhhh...He's the new guy so he's in the middle (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/beer.gif)


Title: Re:Cobra6 tutorials
Post by: Cocobolo on August 29, 2002, 04:26:49 am
 8)heh heh


Title: Re:Cobra6 tutorials
Post by: {E}LuSiVe on August 29, 2002, 07:13:14 am
 (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/banana.gif) (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/banana.gif) (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/banana.gif) (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/banana.gif) (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/banana.gif) (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/banana.gif) (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/banana.gif) (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/ass.gif)

[the future DTD Pro Mod Team, thanks to the abundance of great tutorials]


Title: Re:Cobra6 tutorials
Post by: masiro on August 29, 2002, 08:32:57 pm
It's great this tutorial thing, I can write one about low polygon modelling in relation with the art of texturing. Also I tried to explain once to Warden Mac the use of semitransparent bitmaps for kick ass scopes.

About the classic handguns, Cobra6, I have the textfiles done, that will give you a lot of information. Making the ammo bitmaps now so check your mail at the weekend.
(http://www.infonegocio.com/dixi/images/smw.gif)


Title: Re:Cobra6 tutorials
Post by: WardenMac on August 31, 2002, 04:20:52 am
LMAO, Im back. Ive been in Haskell Tx at a Federal Prison assisting a new Warden there. Looks like Im gonna be on the road for the next couple of weeks. I take my laptop so I can check on things from time to time but I will be pretty busy. Im home for the weekend catchin up on my consumption of adult beverages  (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/beer.gif)


Title: Re:Cobra6 tutorials
Post by: WardenMac on August 31, 2002, 06:44:43 am
btw, masiro, are you trying to say my models are too high in poly count?  (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/ass.gif)


Title: Re:Cobra6 tutorials
Post by: masiro on August 31, 2002, 02:40:31 pm
No I don't, Warden Mac.

I mean I have  seen to many modelling, with an overdose on details. Mostly by people who start. Meanwhile good texturing is what the guns make look good.

I did send that tranparent scope things to you, did I?

Made this gun now and have to find out how to get it in game.
(http://www.infonegocio.com/dixi/images/render.jpg)


Title: Re:Cobra6 tutorials
Post by: WardenMac on August 31, 2002, 07:42:11 pm
Im just kidding masiro, hehe. That gun looks good bro. Let me know if you need help getting it in game.


Title: Re:Cobra6 tutorials
Post by: Raven2367 on August 31, 2002, 08:27:16 pm
what 3d model making thingy did you make that in masiro?? let me gues: 3d max?? isnt there a freeware 3d model making thingy anywhere around?? 3d max is a much to expensive model making thingy i think :-)


Title: Re:Cobra6 tutorials
Post by: masiro on August 31, 2002, 08:40:02 pm
Thank's man, got a lot of questions:
1. Polycounts (this one 504) much or go up?
2. Bitmapsize (this one 512x512)
3. Am I doing something wrong, saving RSB's with alpha channel, or do I have to edit (http://URL)a file like in RS?
4. What is the complete file structure for a kit (gun) to make it work?
(http://www.infonegocio.com/dixi/images/test.jpg)


Title: Re:Cobra6 tutorials
Post by: masiro on August 31, 2002, 09:55:05 pm
To Raven 2367:indeed, the modelling is done in 3D studioMAX. You are right, it is very expensive, I use the copy we bought at the company where I work.
But 3D moddeling is fun, try it with the software you can find here:
http://www.rhino3d.com/ (http://www.rhino3d.com/)
I liked it very much.
Also you can learn to model with GMAX: a free very much 3dStudioMAX alike program, but with the limitations of exporting to usefull formats.
http://www.discreet.com/products/gmax/ (http://www.discreet.com/products/gmax/)
I see it has an exporter to DXF.

note: 3DStudioMax is a very compleet program, it is not made to model a few guns.
It is very strong in 3D animation ( this is really incredible) Also it is very strong in rendering, architects use it to render their AutoCAD designs. We have done this and it's great.


Title: Re:Cobra6 tutorials
Post by: Raven2367 on August 31, 2002, 11:43:52 pm
masiro:thanks allot masiro. look like great model making thingysanyone who can modhmm just cant get it... If i make a model for a game how do i know how big it has to be. what if i make an M4 as big as the WTC?? how does that work??


Title: Re:Cobra6 tutorials
Post by: masiro on September 01, 2002, 06:07:03 am
scale it down to the right size.
BTW having fun with my new gun, it still is an overwriting version, till I find out how to get the gun work as a mod.
(http://www.infonegocio.com/dixi/images/masiroheader.jpg)
I can submit the gun and it's textures for a new Cobra6 tutorial: get your gun in game.


Title: Re:Cobra6 tutorials
Post by: WardenMac on September 01, 2002, 07:38:51 am
masiro, I thought you said you sent me the files, lol. Im not sure how to get them transparaent bro. I had the same problem you did.


Title: Re:Cobra6 tutorials
Post by: Cocobolo on September 03, 2002, 02:30:35 pm
Masiro: Good work on the M4, you just need to move the rear hand helper point over to the right some, and BTW in Ghost Recon you can go with a much higher poly count for your weapons than you can with Rogue Spear. If you get the scope thing to work let me know!