*DAMN R6 Forum

*DAMN R6 Community => Cocobolo Mods => Topic started by: Flint (Guest) on May 11, 2001, 06:29:35 pm



Title: Needs Weapon Model Help!!
Post by: Flint (Guest) on May 11, 2001, 06:29:35 pm
I was wondering if someone could tell me how to do multi-texturing and I can't figure out how to make my scopes look right. If any one can help me I would greatly apreciate it


Title: Re: Needs Weapon Model Help!!
Post by: *DAMN Mauti on May 14, 2001, 12:16:40 pm
you mean applying textures to different surfaces?
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Cocobolo_Ops Modifications
http://www.planetrainbowsix.com/dtd
"Tranquility Lies In The Shadow of The Blade"--Miyamoto Musashi


Title: Re: Needs Weapon Model Help!!
Post by: Flint (Guest) on May 14, 2001, 03:59:22 pm
I mean like doing different textures on different parts of the gun


Title: Re: Needs Weapon Model Help!!
Post by: Cocobolo on May 16, 2001, 12:53:45 pm
I did that for the flashlights and silencers... Just make a texture for say, a silencer, and go into 3ds and make a model of the silecner, say a 6 sided cylinder. Apply the texture, UVW map, etc.. and when it looks good, name and save it. Now open up a wep model and go to file/merge and select the silencer, then bring it into your scene, position/scale it how you want, and group both models together, and save it as whatever.

that's it! Hey remember if these are for mods, you have to use BMP's for the 3ds textures and make copies as RSB's to put in your texture folder.  If a model has 2 textures (gun & silencer) then both RSB textures need to be in the texture folder.I know you're not into that part yet, but it's important!;)