*DAMN R6 Forum

*DAMN R6 Community => Cocobolo Mods => Topic started by: Paladin06 on May 16, 2001, 08:26:03 pm



Title: H&k 2.1 Update
Post by: Paladin06 on May 16, 2001, 08:26:03 pm
;)Beta testing is going well. I have e-mailed my concerns to you. For the record I have played your mod with no less then 10 different mission mods without a problem. I'll continue to scrub it.

The splash screens and skins are as expected "EXCELLENT"!!

The weapon textures are awesom but the models do lack some detail. This is not a problem for me.;D


Title: Re: H&k 2.1 Update
Post by: Cocobolo on May 17, 2001, 08:17:23 am
Yep, I tried to keep the poly's in control and let the textures make them come out. I could have gone a little more crazy with the details, but then maybe you wouldn't be able to make it thru 10 missions without a problem or hangup or crash... This is my first time doing models so I tried to err on the side of caution as far as that... Thanks for the feedback!


Title: Re: H&k 2.1 Update
Post by: Cobra6 on May 17, 2001, 09:01:57 am
Coco...you did a great job with the models. My PIII 500 does not even come close to lagging when I play the Airport night mission, which is a very hungry map. I like the image quality rather than the detail of the models.  8)