*DAMN R6 Forum

*DAMN R6 Community => Cocobolo Mods => Topic started by: Cobra6 on May 17, 2001, 11:33:08 am



Title: BETA Testers: Please Read
Post by: Cobra6 on May 17, 2001, 11:33:08 am
Ok, what we need is some feedback on how the mod "feels" to you. Do you like the weapons? Do the reticules add or takeaway from the weapon? Anything else...be brutal...has Cobra been up to long ???

Thanks  ;)


Title: Re: BETA Testers: Please Read
Post by: Cocobolo on May 17, 2001, 11:41:40 am
Cobra needs to drink less coffee lol! I saw Mauti's post about the flashlite ret, i'll do something about that tonite, either make it better or replace it with something else. I think all this testing will pay off...

Anybody see "boot camp" last night? I'd like to hit Wolf with an OICW 20mm and make him backflip lol...
I have been having mad fun taking the oicw on the new "road ambush" map and lacing up the hummers with it! Also placing m-86's on the road, he he. Who cares about the hostage!


Title: Re: BETA Testers: Please Read
Post by: Cobra6 on May 17, 2001, 11:56:38 am
Me too. I am in love with the OICW, but I did find the actual ret for it. Should we change it? The G11 is also a fun weapon. I started to use the G3ka2 the one with the scope for Road because of the zoom coupled with the firepower. Lasher did a really good job on that map.


Title: Re: BETA Testers: Please Read
Post by: *DAMN Mauti on May 17, 2001, 12:02:01 pm
Hmmm as I posted it several times another outstanding Cocobolo/Cobra 6 mod. I can't wait until I have the final versions in my hands, or better on my HD. The weaps are a perfect mixture between fun and realism. I think the original HK weaps in RS are to weak. The skins, the weaps are really excellent now you can top yourself if you make a HK ITD map pack with the same qualties as your HK and all Cocobolo skins mods.

Bye the way Cocobolo I saw on the screenshot of the menu,posted on your website that you still play with RS UO version 2.50. Are you still playing with it? If yes send me a mail and may we could play together with manuel IP join. Just send me a mail and the IP address where you play and we could play some games of HK ITD Beta  ;D

However have a nice day!


Title: Re: BETA Testers: Please Read
Post by: Cocobolo on May 17, 2001, 12:02:23 pm
man the OICW ret is hot, no need to go and change it now...you did a great job on it! Case of beer is looking GOOD right now but I can't mod with a buzz so I'll wait till the celebration tomorrow night....at the go-go ;D

And Mauti, at home I'm still on a (gulp) dial up   :(I'm working on that this weekend!


Title: Re: BETA Testers: Please Read
Post by: Cobra6 on May 17, 2001, 09:21:54 pm
Thanks Mauti...I actually used the weapon stats generator to come up with all he stats except for the machine guns. Seems RSE thinks you cant hit anything with a MG, well I know from experiance as a 60 gunner for a few years that you can and will hit things with great accuracy and devastating firepower...hooorrrahhh..I was pleased with the resultson everything else. Try the USC 45...although its single fire it sure is accurate. ;D


Title: Re: BETA Testers: Please Read
Post by: Paladin06 on May 17, 2001, 11:36:42 pm
;D Well all in all the mod is great. Some of the reticles are a little rough on the edges but, they are not bad by any reach of the imagination. I do think some of the sw reticles are a little large. I mean they take up too much of your field of view.

I been banging away and it feels good. The balance between accuracy and kill potential are well within the realm of realism.

Keep it up guys. Just a few minor tweaks and this baby is ready for Joe and Jane public. ;D