Title: Max 3 to RS/UO converter Post by: dave-s on September 24, 2001, 09:54:15 am Downloaded the file from Red Storm. In the readme it says for MAX 2.5 only and doesnt work, Ive asked before and it has been mentioned that the file has been updated, so I download that, same story.
So does any of these file converters work with Max 3 or should I just give up?? Thanks Title: Re: Max 3 to RS/UO converter Post by: NTDmods on September 24, 2001, 03:06:24 pm Are you talking about the plugins? They will work up to version 3.1, just not version 4. ::)
Title: Re: Max 3 to RS/UO converter Post by: dave-s on September 25, 2001, 05:30:24 am Yep, the Plugin, I must be doing something wrong. I place the file in the Pligins folder for Max. I finish the model[it was highish poly just as a test to get it working], selected 'save as' but doesnt give me the options for qob[think thats the correct format?].
Where am I going wrong? As far as I know I have the latest version. Thanks Title: Re: Max 3 to RS/UO converter Post by: Cocobolo on September 25, 2001, 08:46:02 am Problem is you need to get the "Map plugins", not the one in the old weapon exporter. The "exporter" DL has some sample weapons which you can use to merge into your scene to position and scale your weapons, but you need to get the Map plugins DL and run the EXE to get the correct plugin for version 3. I had the same problem. ;)
Title: Re: Max 3 to RS/UO converter Post by: dave-s on September 25, 2001, 06:01:01 pm Thanks, Youd mentioned that last time but not seeing it on th epage I presumed the Exporter was the latest, any how DL just as Im typing.
Thanks Again Dave |