Title: Ghost Recon Mod Math Post by: SabreSix on November 13, 2001, 11:14:29 am Ok let me see if I got this straight:
GR RSB<>BMP converter + GR .qob files backwards compatible with RS 3ds max plugins = TAC MOD FOR GR! Right? ;D (Honestly, I don't know why smart guys like you leave this to dummies like me to figure out.) Title: Re: Ghost Recon Mod Math Post by: Cocobolo on November 13, 2001, 12:05:09 pm Hmmm I dunno, the gun models look like the same weak models from RS, If they are qob's then of course it'd be easy to at least do a mod replacing those weps with some decent ones... I don't know about the file structure cuz I haven't even bothered to get the demo...lol
Title: Re: Ghost Recon Mod Math Post by: chekist on November 13, 2001, 12:40:22 pm Hey, Sabre, that is an awesome idea! ;)
Title: Re: Ghost Recon Mod Math Post by: Suicide_Commando on November 13, 2001, 02:58:00 pm I think Ghost Recon warrants an entirely different type of mod. It's got a very different style of gameplay and any mod made should reflect this. I'd like to see different types of assault rifles and LMGs..etc , weapons that are infantry oriented.
Title: Re: Ghost Recon Mod Math Post by: SabreSix on November 13, 2001, 04:36:12 pm I downloaded GR the first day, even though I can't play it on my current system. I tore into the files just to get a feel for the game's structure.
1. There is a Mod file.:D Just as train tracks suggest the occasional presence of trains, inclusion of a dedicated mod file in the game's file structure implies a tendency toward modability.;) 2. GR uses .qob files that appear to be backwards compatible with the current 3ds max plugins like RS but just a little different. It's a matter of scale. The muzzle flash is different and the point where the brass casings eject will have to be adjusted. 3. GR .rsb files are a different format from RS, however there is already a GR rsb<>bmp converter available. 4. Kit file structure appears pretty straight forward. The weapons ammunition performance characteristics also seem to be a part of the weapon file itself, so, no more ammo files. Apparently it's gonna be FMJ only. 4. Suicide has a point, the game play will be different. GR is meant to simulate infantry combat. However, my point is that Tac Mod is my favorite weapon mod and if I wanted anybody doing GR weapons mods it's these guys.;D Title: Re: Ghost Recon Mod Math Post by: Suicide_Commando on November 13, 2001, 05:58:37 pm Well I definately agree with you on your last point ;D ;D
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