*DAMN R6 Forum

*DAMN R6 Community => Cocobolo Mods => Topic started by: btk_ghost on March 23, 2002, 01:02:41 am



Title: texturing in 3d max
Post by: btk_ghost on March 23, 2002, 01:02:41 am
ok ok i made my very own 3d studio max map yeaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaawwwwwww im so happy but i got a problem it looks funny in the game cause every thing is whit how do i texture it i kow it is in 3d studio that ya do it but dont know how can some one help me


Title: Re: texturing in 3d max
Post by: dave-s on March 23, 2002, 07:29:48 am
OK, this is how I do it for weapons, so should be at least very similar process.
Once Ive made an object I select the Material editor under the rendering tab, select you texture from here, Probably still has to be a bitmap. Drop the texture onto the object.
Then I go into the modify tab and select UVW map, select subobject. select 'Y' in alignment and bitmap Fit. Select your bitmap and scale it to the correct size, If its a multifaced object like a box I presume you would have to seperate all the faces and texture individually.
Group object, align it and export.[obviously you know this last part:) ]
Then use whatever paint prog. photoshop or paintshop pro and convert the bitmap into an rsb file with exactly the same name, place all the files into the relevant folders.

As Ive never done a map before there could be some major differences? hope it helps soem until one of the better modders replies.


Title: Re: texturing in 3d max
Post by: btk_ghost on March 24, 2002, 07:34:37 pm
well i too was hoping one of the better modders would reply (coco) but it dont look like im gonna get to see that ?


Title: Re: texturing in 3d max
Post by: Cocobolo on March 27, 2002, 11:59:28 am
Hey btk, remember anyone can have info that you can use! As for maps, bro I never made a map so I can't tell you the process, but it involves selecting the individual faces of the rooms/environment and applying a texture to them using the material editor, just like doing a weapon.