Title: New Models Post by: WardenMac on July 06, 2002, 12:12:00 am New ones Ive been working on:
"(http://www.starrlyn.com/gunpics/tavorsf-1.jpg)" "(http://www.starrlyn.com/gunpics/threenew.jpg)" "(http://www.starrlyn.com/gunpics/p226-2.jpg)" "(http://www.starrlyn.com/gunpics/440.jpg)" "(http://www.starrlyn.com/gunpics/ar15sniper.jpg)" Title: Re: New Models Post by: masiro on July 06, 2002, 04:59:22 am Wow, that is nice stuff, those really rock.
Did you ever try to make semi-transparent scopes? Title: Re: New Models Post by: Suicide_Commando on July 06, 2002, 10:25:55 am Those are really awesome WM. I don't really think anything else need be said. :D
Okay wait is that an SR25K with the beta c-mag? Title: Re: New Models Post by: Raven2367 on July 06, 2002, 03:21:43 pm they look great. what sort of handgun is that. looks fantastic. i've got good news: it was my Bday yesterday and i got 128RAMs and I can play ghostrecon!!! when the IDF mod comes out!! (191 RAMS I have now)
Title: Re: New Models Post by: Suicide_Commando on July 06, 2002, 03:33:24 pm Congrats and happy b-day raven. ? ?:)
The pistol is a P226 with suppressor and laser aiming device of some sort. Title: Re: New Models Post by: WardenMac on July 06, 2002, 04:41:35 pm no its a m4 SC. Gotta play with the texture some more. It looks too black in that ss. Your right on the pistol, its a green sig p226. Angle of the ss is not the best but it shows off the laser sight. I deceided to include the wire and battery connection also. Thought it turned out ok.
Title: Re: New Models Post by: Suicide_Commando on July 06, 2002, 05:50:14 pm Hmm I really though it was the 25K, that front sight on the barrel had me fooled I guess. That's probably my favorite one out of em all. Hard choice since all are so good. ;D
I take it the Tavor 2 is going in the IDF mod but what about the P226? Title: Re: New Models Post by: WardenMac on July 06, 2002, 09:34:45 pm no it wont make the IDF mod SC. Coco did a awesome model of the same weapon. It is the civilian version of the tavor2 I guess. The p226 wont make it either, Im saving them for future projects ;D
Title: Re: New Models Post by: Suicide_Commando on July 06, 2002, 09:40:13 pm Ah ok. Well by now you've made enough weapons for several new mods. ;D
Title: Re: New Models Post by: WardenMac on July 06, 2002, 10:52:03 pm LMAO, yeah your right, I only show about a 10th of what I actually make. Probably got over 200 megs of files ;D. gotta keep practicing ya know
Title: Re: New Models Post by: Raven2367 on July 07, 2002, 04:06:15 pm thx suicide commando ;D ;D
Title: Re: New Models Post by: masiro on July 07, 2002, 05:21:27 pm About the scopes, I made a small tutorial for you, to make them real cool. Adding an extra of 5 faces you'll be king.
What is your e mail? To send you the tutorial and one of my scope textures. Title: Re: New Models Post by: masiro on July 07, 2002, 05:36:30 pm I made a simple tutorial for you to make the scopes rock.
(http://www.infonegocio.com/dixi/images/mark38.jpg) Here a very low polygon sniper gun with a cool scope Title: Re: New Models Post by: WardenMac on July 07, 2002, 06:02:35 pm Its stephenmcadams@hotmail.com. Ill give it a try, thx
Title: Re: New Models Post by: masiro on July 07, 2002, 06:53:46 pm I did send the stuff to you. Any questions mail masiro
masiro@infonegocio.com Title: Re: New Models Post by: WardenMac on July 07, 2002, 09:32:21 pm ok, thx man, I assure you there will be questions, hehe
Title: Re: New Models Post by: WardenMac on July 07, 2002, 11:27:19 pm Quote ok, thx man, I assure you there will be questions, hehe Masiro, send again please, I deleted ya in a mass delete ;D. I had like 200 messages and deleted them all before I read your message Title: Re: New Models Post by: Raven2367 on July 08, 2002, 08:52:46 am hey warden!!
I've heard theres a Colt M4 SOCOM... I havent seen it yet but it sounds kinda cool did you make it yet?? Title: Re: New Models Post by: WardenMac on July 08, 2002, 11:34:24 am Ya know Raven, I know this sounds stupid but I have made so many hell I cant remember ;D. I can pretty much make a decent model from a good pic and have a close representation of it but, coco is much better in actually manipulating the textures and making his own accessories. Thats what makes the wep stand out IMO. I think coco made the socom for IDF. Hes the socom master. I made one for the SOAF mod but I didnt think it turned out that great. It will be in both mods though.
Dont worry, you folks will be able to tell my weps from coco's. Kinda like comparing (my) VW Bug with (his) Porsche. Or for you Texas boys, (my) datsun picup with (his) FWD F350 Double Cab Turbo Diesel ;D (just for the record, I do not own a Datsun) ;D Title: Re: New Models Post by: Suicide_Commando on July 08, 2002, 11:43:25 am lol, whats up with the IDF mod anyway? Haven't heard any new news in a couple of days. Hope it's going to be released soon. :)
Title: Re: New Models Post by: Cocobolo on July 08, 2002, 02:28:24 pm Quote Dont worry, you folks will be able to tell my weps from coco's. Kinda like comparing (my) VW Bug with (his) Porsche. Or for you Texas boys, (my) datsun picup with (his) FWD F350 Double Cab Turbo Diesel ?;D (just for the record, I do not own a Datsun) ?;D LOL I wish I had a Porsche! IDF is comin soon, I'll try to update the page today. I am distributing the kits out to specialists, etc... There's way over 200 kits I'd guestimate. Each specialist will have unique kits, but it'll be a good amount of kits for each of them. For instance, the sniper specialists will have M24 with M4 meprolite kits, instead of having only pistol secondaries like the basic guys. Stuff like that. Support specialists with Mk-46 Mod 0's and LAW secondaries, etc... ;) Title: Re: New Models Post by: Raven2367 on July 08, 2002, 04:24:26 pm Warden. I found some good weapon pix on the Internet that you could - perhaps - use as textures. I can send them to you if you want. (I dont know n e thing about textures so they might be crap)
Title: Re: New Models Post by: WardenMac on July 08, 2002, 04:49:20 pm I cant speak directly for coco, we didnt get a chance to talk today, but I know hes crunchin on it. Should be soon
Title: Re: New Models Post by: WardenMac on July 08, 2002, 04:51:46 pm Hehe, I didnt go to the second page before responding to SC on the first page.
Raven, Im always up for good pics bro. Just need to be decent size and a side shot. Title: Re: New Models Post by: Cocobolo on July 09, 2002, 09:44:39 am If it's a good pic, start a new thread and post it here, we'll all grab it, then I'll delete the post.
Title: Re: New Models Post by: AMBROSE on July 09, 2002, 06:14:24 pm MUST use... guns... now!!!! Must release all guns NOW!!!!
AHHHHHHHHHH!!!! woah! Kinda lost my cool for a sec ;D Title: Re: New Models Post by: WardenMac on July 09, 2002, 07:40:07 pm LOL, Ambrose, to make matters worse bro, nothing Ive posted here comes even close to whats in IDF ;D
Title: Re: New Models Post by: Cobra6 on July 09, 2002, 08:17:18 pm I agree. Coco has a real evil mind when it comes to weapons. Things I would have never thought of look so cool in this mod.
Title: Re: New Models Post by: Cocobolo on July 10, 2002, 07:40:49 am Evil.......... I like that 8)
Title: Re: New Models Post by: Raven2367 on July 10, 2002, 05:04:15 pm hehe
Title: Re: New Models Post by: WardenMac on July 13, 2002, 11:24:49 pm latest ones
"(http://www.starrlyn.com/gunpics/m4.jpg)" "(http://www.starrlyn.com/gunpics/mp5.jpg)" "(http://www.starrlyn.com/gunpics/sr16.jpg)" Title: Re: New Models Post by: Cobra6 on July 13, 2002, 11:33:48 pm Those textures are hot! One thing though...try changing the selector switch on the MP5. BTW...the KAC SR25 should be in the IDF Mod.
Title: Re: New Models Post by: WardenMac on July 13, 2002, 11:41:13 pm yeah I thoght the sr came out good. I talked to coco a few days ago, hes finishing up on the kits and working on the wep textures. Damn, I always forget about the thing being on safety. Just think of me as a extrememly safe killing machine
Title: Re: New Models Post by: AMBROSE on July 14, 2002, 06:24:56 pm WM if you continue to drive us insane with your awesome guns... well... well I don't know what we're gonna have to do with ya... ;D
Title: Re: New Models Post by: WardenMac on July 14, 2002, 09:55:48 pm LOL, well Ambrose, just think of them as coming attractions. Most will be "tweaked" by coco. Its amazing how he can change something really small and alter the entire weapon. Wait till you see IDF. Some classic DTD weps will be reappearing with some changes ;D
Title: Re: New Models Post by: Cocobolo on July 15, 2002, 07:54:39 am Warden can you send me the M4 up top and the KAC gun on the bottom, I'll use 'em for IDF. I'll use the M4 to replace a current model. Only a couple small things on the KAC, can you fatten up the suppressor and also widen the sight mounting rings so they are wider than the top of the reciever? That's about it, or if you want to, send me the .3ds files as well, but it's up to you. I think they look great, well proportioned and clean ;)
Title: Re: New Models Post by: Suicide_Commando on July 17, 2002, 12:43:18 pm WM - as always those weaps look great. ?:D
Coco - The stuff on the main page looks awesome. I like that S99. The new Matkal skins are awesome too. Looks just like http://www.isayeret.com/units/land/intel/767/767--improved.jpg Caption - "Rare photo of a Sayeret MATKAL operator armed with IMI Micro Uzi SMG during training prior to an operation, 1995." Title: Re: New Models Post by: WardenMac on August 04, 2002, 02:58:29 am SC, here is the aresshotry
"(http://www.starrlyn.com/gunpics/ares3.jpg)" Title: Re: New Models Post by: dave-s on August 04, 2002, 05:44:37 am WM: As always the models & textures look great, make most of my stuff look inferior.
Anyhow, two questions. Which method of texturing are you using, and, what size textures are you sticking on them things, they are really clear. Title: Re: New Models Post by: Raven2367 on August 04, 2002, 07:54:05 am Yep look great
Title: Re: New Models Post by: Suicide_Commando on August 04, 2002, 10:06:44 am That's freakin cool man. Very nasty looking. ::)
Title: Re: New Models Post by: WardenMac on August 04, 2002, 04:05:08 pm Quote WM: As always the models & textures look great, make most of my stuff look inferior. Anyhow, two questions. Which method of texturing are you using, and, what size textures are you sticking on them things, they are really clear. Dave I have always used mostly 512x256 or 800x600. You can use 1024x512, however just the texture alone will be over a meg. Now there are ways around these size requirements, you can look at some of coco's textures and his do not follow increments of eight as mine do, in some cases. I dont recall how this is done, you save the bmp of your weps as something different than a regualar rsb. Again, I dont mess with this, if you size your pic correctly, it will be clear in the game. Lets say you find a good clear pic sized 570x300. Take that pic in photoshop and resize it down to say around 510. Paste it into a background sized 512x256. I normally use 512x256. The texturing part I am not that great at, for example on the aresshorty I didnt really touch up the texture. I used three different pics to piece this one together. If you look close, the receiver is a diff color, the scope is a diff color, etc. I use the burn tool in photoshop to darken certain areas and use the airbrush tool alot over flat surfaces. Believe me I am in no way a expert, Im sure there are easier or even faster ways to do things. Coco is constantly saying "damn I cant believe you did that" lmao. If you need further clarification, email me bro, I will be glad to walk you through step by step on how I do it. May not be the best way, but it gets the job done. Title: Re: New Models Post by: WardenMac on August 04, 2002, 04:14:46 pm btw, the aresshotry is 800x600, but I can assure you I can get the same amount of clarity from 512x256. I used the bigger texture to ensure I pieced it together properly. I can always go back and do make a model from a 512x256 texture.
Dave, one other thing, I always find myself enlarging the pic inside the background. Lets say for example you find a great pic of a wep and its 512x256 but the weapon is small. You can go into photoshop, hit ctrl a, cntrl t and size the pic up, I caution on this because if its not done properly you can get weps that appear too long or squeezed. Also you can loose alot of detail. Just experiment, theres always the back button ;D. I had this problem alot when I first began. Many people already know how to use all the functions in photoshop, if you do, great its just another way to get a good clear pic. This will also obviously give you a larger wep to model in 3dmax but keeping it 512x256. Title: Re: New Models Post by: kazan on August 04, 2002, 09:48:01 pm Thats some nice looking wepons like the aresshorty.mac how about making a reel mean looking FN P90 like the pic at the top wth more bits on it flashlight,laser sight etc. :)
Title: Re: New Models Post by: WardenMac on August 05, 2002, 12:30:32 am Ya know, funny you should mention that. I find myself always looking for a great pic of that wep tacked out. Coco did a excellent version in the US TAC Mod. Ive been looking for something similiar to that but with suppressor. I think Im going to have to make my own. Ill start putting one together soon.
Feel free to post a pic if ya got one. I made the ares shorty actually to make sure I remembered how, its been several weeks since I made a model. Title: Re: New Models Post by: dave-s on August 05, 2002, 01:28:46 pm Thanks WM, I used smaller textures which is why the clarity of mine isnt as good.
I think I worded my last post wrong I was actually after the techniqe you use to texture in Max, I really only texture from the side with one pic and then detach say the glenses from the scopes and texture them with another pic. Is this the same as you or do you use one texture and select different parts of it? I know there is a way to do it but I cant remember how? Title: Re: New Models Post by: Cocobolo on August 05, 2002, 02:07:14 pm What I did with a lot of the weps in IDF is incllude all possible textures/accessories in one texture image, say 512x512. This way everything matches and it's less RAM used for different textures-it's always better to use as few seperate texture images as possible. Then model each piece of the gun, each accessory, etc, and texture them all with one UVW map. Now you can attatch the parts/accessories to the textured gun and not only will it look a whole lot better, but you're using less memory. The end result is a gun that looks unique..
Don't constrain yourself to using pics that just look good, make it your own by working with the textures and adding things, color, taking color out, shading, burning, etc... With some practice you can have something that nobody else can duplicate, even if it's a plain 'ol MP5 ;) Take a look below. This gun (not the whole graphic, just the MP5) is about 6-7 peices merged into the final product and a lot of TLC. Took me about 2 hours, but to me it's worth it. (http://www.planetrainbowsix.com/dtd/header5.jpg) Title: Re: New Models Post by: WardenMac on August 05, 2002, 03:55:23 pm Dave I do it the way you do. I only use a side pic. I dont merge different items and I dont know how to do it the way coco discribed. He hasnt taught me yet.
He is correct about the beginning texture, work with it. You will be amazed at how you can change it. Im not good at it, coco is fantastic. Oh, I use edit mesh on my scopes, click the center point and move it back into the cylinder. Then place a thin cylinder inside the recessed area. I then textue it using a lens texture I apply to the wep pic. I know, simply stated, but I dont know the technical terms for 3dmax. Title: Re: New Models Post by: Cocobolo on August 05, 2002, 04:00:47 pm Mac anytime you want to learn this stuff or anything involving it just let me know bud. Take a look at the galil MAR texture in IDF and I think you will get the idea. Moving the textured parts around is the easy part...
Title: Re: New Models Post by: WardenMac on August 05, 2002, 07:05:56 pm Oh I already did, trust me. What throws me is how do you actually texture it and place it on the wep (Im speaking of different parts like, sd's, flashlights, etc...Remember the minicar in RDG, you removed the flashlight then modeled it and applied to the gun model). I think its the same process I use to texture the lenses. I just select the ungrouped lens, go into umvmapping (or whatever its called), then edit, then move the cylinder over the lens texture. Is it the same process? To do the flashlight on the RDG minicar, you would have to place it on the model I assume in 3dmax, thats what Im not sure of. Ive seen you refer to merging scenes. I dont know how to do that either. Anyway, with all this spare time on your hands you can write a redneck tutorial on it ;D
Title: Re: New Models Post by: Cocobolo on August 06, 2002, 09:06:27 am Well, no matter where you place, say, a flashlight in the texture, you create the cylinder in 3DS over the image just like you create the gun parts. Then you select everything, all the pieces, and apply the texture to it with material editor.
Now you adjust the UVW map to match the borders of the texture, just like normal. Once that's done, select the light and move it into position, just like you do with the glass on scopes. Each piece will have a texture already glued to it at this point, and you can move them freely. Try it out, it's really not as complicated as it sounds... As for merging scenes, you just go to the "file" menu, look down the list to "merge file" I believe, and then just browse to the 3ds file you want to bring into your current scene. Title: Re: New Models Post by: WardenMac on August 06, 2002, 11:36:01 am Ok, it makes sense. I still may have some questions.
Title: Re: New Models Post by: dave-s on August 06, 2002, 05:36:54 pm Thanks, I think I get what you are saying.
Ive seen adifferent technique but cant remember how to do it or if it would work with RS / GR. I think there is an included tutorial within Max? Thanks for your help. One last thing. Dont suppose it would be possible for one of you guys to send me the max file of any weapon to see hopw much model detail your making? Thanks Title: Re: New Models Post by: WardenMac on August 06, 2002, 07:11:42 pm sure, Ive got both exported and unexported models, Ill send ya both
Title: Re: New Models Post by: dave-s on August 07, 2002, 06:35:14 pm WM: Thanks for the file.
My models are approx 1/3 the size of yours [poly count]. Next time Ill try adding more model detail. Title: Re: New Models Post by: WardenMac on August 07, 2002, 07:34:39 pm You might not want to use my models as a good comparison for appropriate polys ;D. Ive never concerned myself with that, as coco can tell ya. I know you can delete faces, sides, etc to lower polys, I dont do that either. I just make the thing. I could make a model without the detail, but my opinion is why the hell do it? Look at coco and cobra's models in UO and GR, they are not low poly models, and they have no problems. They look hot too. Just my opinion bro, I know it can effect perfromance and all thats associated with it, Ive just never given it much concern, I want a good quality detailed model. If I download a mod and it has no detail, I could care less what it perfroms like, it goes in the trash.
Title: Re: New Models Post by: WardenMac on August 13, 2002, 11:40:03 pm latest
"(http://www.starrlyn.com/gunpics/m4ris.jpg)" "(http://www.starrlyn.com/gunpics/m4ris1.jpg)" Title: Re: New Models Post by: AMBROSE on August 13, 2002, 11:43:00 pm AWESOME!!! ;D
Title: Re: New Models Post by: Suicide_Commando on August 14, 2002, 10:40:24 am Woah that is outstanding Mac! Very, very nice looking model and texture.
Title: Re: New Models Post by: dave-s on August 14, 2002, 01:26:16 pm WM: love the lense texture.
Are these as high poly as the one you sent me? BTW - What up with your mail address, I tried to send you a Max model and it came up with a permanent fault? Keep up the great work Title: Re: New Models Post by: WardenMac on August 14, 2002, 02:57:27 pm not sure about the poly count dave. Im sure it is. As far as my email goes, I was gone for a few days and it was full. Should be fine now.
Title: Re: New Models Post by: Cocobolo on August 15, 2002, 09:54:14 am If you want to know the poly count, simply right click on the model and select "prpoerties", it will tell you the number of faces, number of poly's, number of vertices, etc...
Title: Re: New Models Post by: WardenMac on August 15, 2002, 10:17:39 am Now coco, c'mon bro, when the hell have I ever worried about poly count. ;D
Title: Re: New Models Post by: WardenMac on August 15, 2002, 11:39:46 pm here ya go cobra
"(http://www.starrlyn.com/gunpics/mp5.jpg)" Dont ask me how bro but I lost the sd version. Can you send it to me again? I guess I deleted by accident. Title: Re: New Models Post by: Cocobolo on August 16, 2002, 07:45:19 am Looks really good, but you may want to fatten up the foregrip, it should be wider than the big tube in the body of the gun, it actually fits over the tube so it'd have to be wider... The flashlight grip is unique in that it expands out from the top and then tapers back down near the flashlight, it can be done with one piece and a lot of mesh editing, or you could make a second piece for the lower part, that's the only flaw I can really see. Excellent texture positioning!
Title: Re: New Models Post by: Cobra6 on August 16, 2002, 01:02:43 pm And you should notice the selector switch is on Full Auto.
Title: Re: New Models Post by: dave-s on August 18, 2002, 08:26:25 am WM: Did you receive that max file I mailed to you?
What did you think of it? Cobra: love the battered magazine ads more depth to the model. Title: Re:New Models Post by: WardenMac on August 19, 2002, 04:49:10 pm Yeah Dave, I got it. I thought it was great. Nice detail.
Title: Re:New Models Post by: WardenMac on August 24, 2002, 12:55:41 am heres the m4 coco has on his banner
"(http://www.starrlyn.com/gunpics/coco1.jpg)" "(http://www.starrlyn.com/gunpics/coco2.jpg)" Title: Re:New Models Post by: Suicide_Commando on August 24, 2002, 01:00:10 am Very cool. ;)
Title: Re:New Models Post by: kazan on August 24, 2002, 11:53:50 am Thats one hot M4. (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/shocked2.gif)
Title: Re:New Models Post by: Raven2367 on August 24, 2002, 08:24:54 pm how come all the best modders are on one team??
Those look great. i love the aimpoint mp5 Title: Re:New Models Post by: WardenMac on August 25, 2002, 09:22:46 am heres a mean lookin m4 I cooked up
"(http://www.starrlyn.com/gunpics/m4tac.jpg)" cobra, Im doing your gun next. Tomorrow though, drank a little too much tonight (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/beer.gif) Title: Re:New Models Post by: Suicide_Commando on August 25, 2002, 05:57:46 pm God damn that is awesome! (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/shocked2.gif) Mac your models keep getting better and better.
Title: Re:New Models Post by: WardenMac on September 08, 2002, 09:54:44 pm I really love the shorties but Im running out of variants ;D
"(http://www.starrlyn.com/gunpics/shortym4.jpg)" Cobra, Im working on the minigun. I had a idea, how about some type of harness that goes over the shoulders of the operative? Or would you just rather have some type of stand it sits on? Im not having much luck finding a good stand for it. I was thinking something like "arms" that come off of the back of the mini and goes over the shoulder of the operative to help support it. I havent seen that either but I think I can make it in photoshop. Let me know bro. Title: Re:New Models Post by: Calum Keen on September 08, 2002, 10:54:50 pm So where can you get these models from,or are they awaiting a new mod?
Just love these M4's/MP5's Title: Re:New Models Post by: Cobra6 on September 08, 2002, 11:08:24 pm Mac,
I need the Mini Gun to be like the stationary machine guns. I have an idea to add to the next mod. I want to make a mini gun a Mark 19 40mm G/L and either quad or dual fifties. I hope you can make those. As for the stands just make one up I dont think they are that important. Title: Re:New Models Post by: WardenMac on September 09, 2002, 01:36:26 am Ok man, Ill make anything ya want just get me a pic of it ;D.
Keen, Most of the guns I post just end up sitting on my hd. We rarely use them. I just make them for practice actually. In the past I have given some I made to a few loyal forum members. Title: Re:New Models Post by: Suicide_Commando on September 09, 2002, 02:15:17 am Mac is THE man! ;D
Title: Re:New Models Post by: TRIGUN on September 09, 2002, 11:03:54 am I came here because of the idf mod, and began to look around the message board, and the whole site really, but my god, MAC YOU ARE A MODELING BEAST. Does this guy ever stop? I mean jees, nice work mac. haha, and coco IS evil when it comes to his weapons, good work on idf everyone i love it and play it everyday. well bye now. :-)
Title: Re:New Models Post by: WardenMac on October 19, 2002, 12:03:49 am Ok, back in town, drinking a few beers and building a few weps. Heres the latest.
"(http://www.starrlyn.com/gunpics/mp5a5.jpg)" Title: Re:New Models Post by: Calum Keen on October 19, 2002, 02:37:05 am Warden that's a cool loking beast,are you going to show us some of your HK53's?
Have you had a crack at the G36,or did you leave this one to the 2 C's Title: Re:New Models Post by: Suicide_Commando on October 19, 2002, 04:10:00 am Interesting MP5 there Mac. Looks good. ;) I too would like to see some of those HK53's you were referring to.
Title: Re:New Models Post by: WardenMac on October 19, 2002, 05:37:15 am Ok guys, Ill have to bang a few out. I actually did that mp5 a while back. Just didnt finish the rsb until today. Been traveling ya know ;D. Just finsihed cobras sr25 a sec ago.
Title: Re:New Models Post by: WardenMac on October 19, 2002, 05:39:02 am Keen,
I left the g36 to coco, he runs circles around me. That will be a classic bro, trust me. Title: Re:New Models Post by: kazan on October 20, 2002, 03:37:11 am dam there some fine models mac (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/banana.gif) how about u show us a pic of that SR25 u did cobar.
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