*DAMN BL Command Structure
1.) Chain of command: (Mauti <-> Elandrion <->) Admins <=> Community
1. The *DAMN BL is lead by *DAMN Mauti and *DAMN Elandrion. *DAMN Mauti is the founder of the *DAMN BL. *DAMN Elandrion is responsible for the *DAMN BL script.
2. The Admins are the center of the *DAMN BL: they are enforcing rules, solve issues, help with script questions and more. They are the interface between the *DAMN BL and the community. Further the BL admins are also playing in the *DAMN BL so you will find them often online in GameRanger. If you have questions or problems ask in the *DAMN BL Forum. Don't send questions about cb or rule issues directly to Mauti or Elandrion - they won't be answered.
3. The community - You. You are playing in the *DAMN BL so you are also part of the *DAMN BL. If you have questions or suggestions for improvements post them in the *DAMN BL Forum please.
4. If you think an admin misuses his power to change facts/discussions in his favour please report them to another admin with a detailed explanation what happened. Such problems will be discussed and solved among admins.
5. If there is more than one admin from the same clan, their votes count only as one in rule discussions to keep the BL balanced.
General Game Rules
1. 1. A Clan Battle (CB) is only official if both clans agree that the CB is to count on the ladder.
2. Only members of the clans involved may participate in a CB. A player cannot be a member of two clans that are registered on the same ladder. Furthermore, a player has to be in a clan for at least one week before he or she can play in a CB. During the finals, you can only CB with players that you have recruited during the main season. All players must register with the Battle League and must be added to the clan by their clan leader.
3. Only clan battles between clans registered on the Battle League ladder will be counted. Furthermore, all players have to be registered on the *DAMN Battle League website, and if you submit a clan battle, all participating players must be entered.
4. The challenging clan may choose to host, or defer hosting to the challenged clan.
5. Modifications to the game (mods) are only allowed when both clans agree to use the mod.
6. Before a CB begins, the first host can start a Lag Test. A lag test is considered a warm up in which a maximum of 3 games may be played with random teams. After these games are finished, the host must ask if all players agree with the quality of the connection. If the players do not agree, another member of their clan can replace the host. A lag test must be performed with each new host. In the end you have to pick one host. Once a host is accepted after the lag test, that host cannot be switched. The only time a host may be switched is in the event of a split-hosted CB. This is when one clan hosts 50% of the default number of games to be played (2/4, 3/6, 4/8), and the other clan hosts the other 50% of the default number of games.
7. A CB officially starts when you have completed the lag test games and agreed with the host. That means if you do not find a good host you can still drop the CB, but once you have agreed to a host and have played all lag test games the CB counts towards the ladder.
8. If you refuse a host at the beginning of the CB during the lag test games, you cannot be forced to play on this host. Try to finish the CB with the same players and the same host you started with to avoid any problems.
9. Ties count as regular played games. A game that is replayed is exactly that. It is a replay of a game that was never finished, or was disputed. A game that is not finished or is disputed is not counted as a tie. It is simply replayed. Further in the case of a tie after the default number of games have been played, you continue to play on the current host until one clan leads with one game.
10. If a player crashes during the game, the game continues. An AI Player counts as regular player, in the case the crashed player gets replaced with an AI player by the game. After the game has finished you continue according to rule 13.
11. A CB must be started and finished in one session. The CB cannot be delayed midway through. If a team is not able to finish the CB, they must forfeit. The Administrators of this Battle League are only interested in completed clan battles. If your clan and the other clan agree to delay a CB, which is against the Admins suggestion of completing a CB in one session, you are responsible to complete the CB on your own. Do not ask the Admins for help once you have decided to delay the completion of a CB. Your decision to agree to a delay is still your decision. You have the right to disagree to a delay.
12. Any clan that forfeits, or has to abort the CB automatically, loses by a score of 6-0. The clan that did not forfeit must submit the CB as a 6-0 win.
13. Clans are allowed to substitute players with these following conditions: A player who crashes during a game may be substituted. A player, who leaves during a CB, but not during a game, may also be substituted. The player who is leaving must be replaced within 5 minutes. Once the 5 minutes has expired, the clan with the player who left must play the next game short handed.
14. Cheating is not allowed, which is why it is called cheating. Glitching is also a form of cheating.
If the doubt that someone glitched has been proofed (replay, screenshot,...) the affected game will be turned into a win for you. If the endresult of the cb changes to a tie, your clan wins the cb. If it doesn't affect the endresult of the cb only the score will be modified(doesn't change anything at the combat points). If a clan is caught glitching twice in a cb you get a forfeit win by 6 - 0.
If you are not sure of what glitching is, read this thread! (http://www.damnr6.com/yabbse/index.php?board=3;action=display;threadid=3784) Furthermore, you are given the resources of performing a Chest Test (see below). If you think you glitched, and gained an advantage (specifically, winning the game), you can immediately nullify the game and replay it without any penalty.
Ghost Recon Glitching:
- don't prone in craters. Although not the complete craters are a glitch you shouldn't prone in craters to prevent misunderstandings.
- List will be extended during the season.
15. Roger Wilco, NetFone, or any other kind of voice communication is allowed. It is up to you to take precautions towards unwanted players using your line of communication. Most software permits precautions to be taken.
16. All clan battles that are to be counted towards a ladder must occur in GameRanger, and in locked rooms.par
17. Clan battles can be done in all available ladders
18. The winner of a CB has to submit the result within one hour of completion.
19. These rules may be used for other competitions and/or ladders as long as *DAMN is given credit.
20. If your clan disbands the clanleader should remove the clan his/herself in his clan management options on the *DAMN BL website. This also unaffiliates all registered players.
21. *DAMN reserves the right to remove or ban any clan or player.
22. The leader or named representative from every clan is responsible for reading the Battle League forums daily to be informed of current events. Not having read the forums will not be an excuse for missed challenges.
23. The clans leader is responsible for the acts of the clans members. If a CB is played without the leaders consent it will still be counted. Also, on individual violations, it is the responsibility of the clan leader to punish his clan members for misdeeds. If sufficient punishment is not given the clan will be held responsible for the act.
24. Your clan name can only consist of characters from normal or shift keyboard configurations. Any combinations requiring the option or option/shift combo will not be accepted.
25. If you have problem with a CB or are not sure if a CB counts or not, post it at the Battle League Forum as a new thread. Please do not type your subject in all CAPS. Your subject should be simple and should reference your problem. The Admins will find a solution.
26. If your registered clan disbands, you cannot rejoin the Battle League by creating a new clan for the rest of the running season. You can only join a clan that is already registered.
27. You may schedule a clan battle at a set time and date. At that set time and date, a clan must wait, at most and no more than, 15 minutes for all players to be online and ready to play. If fewer players appear than agreed to, you must to start with all available players (at least 2), while the other team can play with the agreed number of players. Otherwise, the CB will result in a forfeit in which no points will be awarded on the ladder, and warning points in the amount of 1.2 shall be given to the forfeiting team. If a player joins after the start of a CB in which their team is playing short-handed, he or she can still join the game. Clan Leaders: Make sure that all players know the server password, time, and date of any and all scheduled CB's. Each clan is responsible for their members knowing the password, time, and date for a scheduled CB.. You should agree to a room password when you agree to a set time and date. If you wish to call forfeit on an opposing clan for an issue you feel was pertaining to an official scheduled CB according to the above wording, you must post in the forum in a professional manner the opposing clan, the time and date of the scheduled CB. Furthermore, all scheduled clan battles should be posted by the challenging clan in the "Scheduled Clan Battles" thread posted in the Battle League forum. The clan leader or war admin from the challenged clan must accept this challenge within 6 hours of the original post to secure a binding contract. If the challenged clan does not post within 6 hours, then the CB proposal will be null and void, and then deleted by an Admin. The challenged clan must quote the challenge request, must copy and paste the challenge as well, and simply reply, "We accept", or something in the nature of acceptance. A challenged clan does not have to reply to a challenge if they do not wish to set up a scheduled CB. They can simply ignore the challenge. A scheduled CB should be posted in this manner:
"Challenging Clan" vs. "Challenged Clan"
X vs. X (Number of players)
dd/mm/yyyy (Date)
23:59 GMT or EST (Time according to GMT or EST if both clans are N. American)
The reply should look like this:
Quote:
"Challenging Clan" vs. "Challenged Clan"
X vs. X (Number of players)
dd/mm/yyyy (Date)
23:59 GMT or EST (Time according to GMT or EST if both clans are N. American)
Note: The quoted material must be quoted from the person who posted the challenge. It may not be a generic quote.
We accept this challenge.
Futhermore, the password for the server or room should not be posted on this forum. Also, the CB cannot occur within 6 hours of the original posting of the posted, scheduled CB. In addition, a CB challenge may not be edited or modified. An edited or modified post will result in 0.2 warning points. Deletion of a post by either the challenging or challenged clan will result in a forfeit and warning points shall be applied. Both clans should take a screen shot of the acceptance as further proof to aid in any disputes that might occur. If the challenging clan wishes to change any of the information in a challenge, they should simply create a new post.
28. Rules concerning TIME LIMIT and DEFAULT NUMBER OF GAMES can be modified if both clans agree to it.
29. Island Thunder and Frostbite are official, verified, and recommended *DAMN BL mods that you may use, if both clans agree to it. If you play with Frostbite, make sure to change the kit restriction rules to the relating Frostbite Kit restrictions (No Restriction -> Frostbite No Restriction...)!
30. Clans cannot join the Battle League in the last 15 days before finals start. The header of the *DAMN Battle League News page displays the amount of time left before the Finals begin.
31. A Battle League season usually lasts 50 days and is divided into two segments: the main season and the finals, which lasts usually 9 days. The top 4 ranked clans of each ladder will participate in the finals. For all other clans, the season is over. Ladder Finals are only played if at least 6 clans participated (played at least one CB) during the main season and at least 20 clan battles in total were played.
31.1 CBs need to be completed by the end of the season timer, not just started.
32. The Finals: The finals are divided into two rounds, each lasting one weekend. All rounds are played as best of 3, which means the clan that first wins 2 clan battles is the winner of the round. In addition, all final round clan battles have to be a best of 10.
The first round clan battles are: 1st vs. 4th, 2nd vs. 3rd. The 2 winners proceed to the second and last round. Winner of the season is the clan with the most wins.
Attention: If your clan is one of the 4 clans to make the finals, you have to play! You must play at least one CB per day. The default times for clan battles are: EUR vs. EUR clans at 8:00pm GMT (London Time), U.S. vs. U.S. clans 9:00pm EST (New York City Time) and EUR vs. US clans 10:30pm GMT (5:30pm EST) and if your clan comes from outside EUR or US the default time is 6:00pm GMT. The number of players is up to you. If you can't decide the default number of players will be taken. The Finals will only be played if at least 6 active clans participated during the season and at least 20 clan battles have been played.
If your clan withdraws from a final game your clan may be banned from the next season.
32.1 No clan shall be required to play more than one cb during any day of the finals. Should the deadline approach and the cbs are not yet concluded, any admin (recognized by both clans as impartial, picture the acceptance process of a jury) may extend the deadline to a set time that is agreed through him between the clans. This second deadline shall be final, and shall not be altered. Nor shall the agreed number of players be negotiable. The results, in their entireity, shall be posted by the selected admin into the public forum and locked, so that further admins know that the extention has been made. If this deadline is to be set more than one week from the original cb date, a normal vote of admins is required.
33. Ladders with finals are rewarded with a special Competition Winner icon. All other ladders are considered as "FUN" ladders and awarded with a fun winner icon if at least 6 active clans participated during the season and at least 20cbs have been played.
Warning Point System/Penalties
1. If your clan brakes any rules you will receive warning points from our admins next to the penalties mentioned in the other rule sets. If you exceed the limit of 3.0 warning points per season your clan, including all players, will be suspended until the end of the season and maybe, after an admin vote, for the next season.
2. A sticky thread is posted at the *DAMN BL forum where you can see how many warning points your clan has received and because of which illegal action.
3. Here is a short list how many warning points/penalty you get for specific illegal actions you or your clan has commited:
* A clanbattle gets posted with a clanmember not registered on the BL site: 0.5 warning points.
* A clanbattle gets posted with the same clanmember still not registered on the BL site: 1.0 warning points.
* A clan doesn't appear to a sheduled cb in the mainseason: 0.5 warning points
* A clan doesn't appear to a sheduled cb in the finals: 1.0 warning points
* A clan aborts a clanbattle: 0.5 warning points
* A clan gets caught glichting once per clanbattle: 0.5 warning points.
* A clan gets caught glitching twice per clanbattle: 1.2 warning points.
* A replay isn't sent in time(up to one hour later than required else it will be counted as not sent): 0.3 warning points
* A clan forfeiting a challenge(see General rule #27): 1.2 warning points
* A replays isn't sent at all: 1.0 warning points
* Screenshot of a cheat test not sent in time(up to one hour later than required else it will be counted as not sent): 0.3 warning points
* Screenshot of a cheat test not sent: 1.0 warning points
* Player crashes during a cheat test: 1.0 warning points
4. This list will be updated constantly during the season.
5. The warning points apply per clan and not per ladder.
1vs1 Ladder Rules
1. You need a Battle League account to participate at a 1vs1 ladder.
2. You can choose in which 1vs1 ladders you want to play at your user settings.
3. Only 1vs1 are allowed.
4. You don't need to be in a clan to participate.
5. For the 1vs1 ladders the relating game rules count, e.g. the Rainbow Six rules count for the R6 1vs1 ladder.
6. You can play everyone as often as you want.
FFA Ladder Rules
1. 8 players maximum to a match.
2. 4 players minimum to a match.
3. Placement goes by how the game ranks you (i.e. if you have the same amount of kills, it then goes by accuracy). The top 3 on the list get 1st, 2nd, and 3rd, repectively. There are no ties.
4. Only registered players are allow to participate in Ladder Matches.
5. All games are to be played in a locked room. The password shown on the *DAMN BL front page must be used for the locked room. Login to your account for access.
6. Each player must hit the ready button before the match begins. The host cannot force the match to start but doesn't have to wait longer than 5 minutes.
7. If a player crashes he is dead for the round. Every missed round after that will be recorded as a loss.
8. A player cannot join a match already in progress. The host may want to set the allowed players inside the game to how many are currently in the room, to avoid players joining in the middle of a game, and causing lag.
9. Cheating of any kind will not be tolerated. If conclusive prove of cheating by a player is found, that player will be ejected from the ladder.
10. Any suicide, intentional or not, will be subtracted from your kill total. In cases that kill totals become a tie due to subtracting suicides, the person with a higher accuracy percentage wins the place.
11. Host MUST take screenshots of every round. If match scores are in question, *DAMN BL admins will ask for them.
Ghost Recon Game Settings:
1. Host chooses first map, after that the person in last place chooses map.
2. Each map can only be chosen once.
3. After action timer must be set to 30 seconds or higher, to give people time to recalculate scores.
4. A FFA cb is 4 rounds long.
5. Host is responsible for submiting the score.
- Game Type: SOLO
- Game Rules: SHARPSHOOTER
- Respawns: INFINITE
- Respawns Time: 0|30|3
- Threat Indicator: OFF
- Random Insertions: ON
- Time Limit: 5 MIN
- Auto Timer Start: OFF
- After Action Timer: 30 secs.
- Kit Resistrictions: NO SENSORS
- Record Game: ON
- Friend of Foe Indicator: ON(NAMES)
Available Maps: All
Raven Shield Game Settings:
1. Host chooses one map for the entire FFA cb.
2. A FFA cb is 4 rounds long.
3. Host is responsible for submiting the score.
- Game Mode: ADVERSIAL
- Rounds per match: 4
- Time per round: 5
- Force first person weapon: ON
- No Death Cameras: ON
- Kit restrictions: OFF
Available Maps: All
Rainbow Six (R6) / Rogue Spear (RS) Specific Rules
1. The default battle is 3 vs. 3, but the clan battle may be played with 2 on 2 up to 8 on 8 with the agreement of both teams. Warning: Games become latent, or laggier, with more players.
2. The guest clan, which is the clan that is not hosting, chooses team color/slot and the first map played. Team color/slot cannot be changed as long as the same clan hosts. If the other clan starts hosting the guest clan can choose a different team color/slot.
3. The host must wait for, and until, everyone has greened up (RS) or has given his or her okay to start, but does not have to wait longer than 5 minutes.
4. A clan battle consists of two clans alternating the host equally to comprise an equal amount of games. Both clans should host the same number of games unless they agree otherwise.
5. Each clan can only choose a map twice, except when they are playing tiebreakers. Tiebreakers are when you have to play more games than the usually agreed game mode requires. At this point, you may select each map twice again.
6. The winner is the team with the most games won after the agreed upon number of games. In case of a tie, another game on the current host will be played until one clan leads by one win.
7. In the main season each clan can play each clan as often as they want.
8. Rainbow Six & Rogue Spear Game Setup:
Game Type: ADVERSIAL
Game Rules: TEAM SURVIVAL
Random Insertions: ON
----RS ONLY-----
Blue Team Uniform: BLUE MEDIUM
Gold Team Uniform: EURO1 MEDIUM
Reticule Knock: ON
3rd Person: ON
Kit Restrictions: OFF
Forced weather: OFF
Finals: NO
Ghost Recon Specific Rules
1. The default clan battle is 4 vs. 4, but the battle can be played with 2 vs. 2, up to 16 vs. 16 with the agreement of both teams. Warning: Games become latent, or laggier, with more players.
1.a. The winner is the team with the most games won after the agreed upon number of games. In case of a tie, another game on the current host will be played until one clan leads by one win.
1.b. The *DAMN Battle League Map Pack 1.5 and the *DAMN BL Map Pack 2.5 is required for all ladders. You can download them here:
http://www.damnr6.com/macmods/grmap.shtml#newsitems1069578259,65461,
2. 2. The host must wait for all players to check their ready box, but does not have to wait longer than 5 minutes.
3. The guest clan, which is the clan that is not hosting, chooses team color/slot and the first map played. Team color/slot cannot be changed as long as the same clan hosts. If the other clan starts hosting the guest clan can choose a different team color/slot.
4. A clan battle consists of the two clans alternating the host equally to comprise an equal amount of games. *DAMN suggests to play the whole CB on one, agreed host, but European-U.S. connectivity issues may lead to split hosting by default. In the case the host crashes and is unable to host anymore, another team member can host with the same settings including team color/slot. If no other team member can host, the other clan may host. Team color/slot will be chosen as usual by the guest clan.
5. In the first game of a CB, the guest clan chooses the map. In all subsequent games of the CB, the clan that lost the previous game chooses the next map. In case of a tie, the clan that didnt chose the last time selects the next map.
6. For games of 9 vs. 9 and less, the host must setup the following: Slot 2 with red uniforms, and slot 3 with yellow uniforms. If you play larger clan battles, slots 1 and 2 are red, and slots 3 and 4 are yellow.
7. In Last Man Standing mode (LMS), a win is when one team eliminates the entire opposing team, or is the team with the most people left alive when the game timer expires.
8. In LMS, a tie is when both teams have the same number of players left alive at the end of the game. This includes when both teams have been eliminated, leaving no one alive.
9. In LMS, a loss is when a team is eliminated entirely killed or has fewer players alive than the other team.
10. In Warzone mode (WZ), a win is when one team eliminates all opposing forces, or controls the WZ for 3 uninterrupted minutes. The game will declare the winner or loser.
11. In WZ, a tie is when neither of the above-mentioned objectives is met, regardless of the number of players alive on either team. The game will declare a draw by announcing that the WZ has not been taken. If this happens, it is a tie.
12. In WZ, a loss is when one team is completely eliminated, or when the other team has controlled the WZ for 3 uninterrupted minutes. The game will declare the loser or winner.
13. The record game feature must be enabled. Furthermore, the after action time has to be set to at least 30 seconds. If any problems occur each clan has the right to ask the host to save the reply. Further if you think someone glitched and it affected the outcome of the game note it in the debrief period and take a screenshot of your accusation to remove all doubt about where the glitch was and when it happened. Then make a new post in the *DAMN BL Forum and make the replay + your screenshot available so the Admins can review the game later and can rule as they see fit.
14. If one clan asks for a replay, the replays must be sent within 15 minutes after the CB was finished. If the replay is not sent within the 15 minute time frame given and won't be sent later(up to one hour later see warning points/penalties rules) the game of the missing replay will be changed to the good for the other clan. If two replays are missing it will be counted as you would have glitched twice. Notice that on dedicated servers you cannot save the replays. Therefore, as a consequence you cannot ask for replays on dedicated server.
15. Each clan can choose a map only once, the map count won't be resetted in tiebreakers. Tiebreakers are when you have to play more games than the usually agreed game mode requires. Also, the maximum map repetitions are related to the map and not the game mode. Each clan can play a map only once, regardless of what game mode they have chosen.
16. In the first game of a CB, the guest clan chooses the map and game mode (applies to GhR ladders where different game modes are available). In all subsequent games of the CB, the clan that lost the previous game chooses the next map and game mode (applies to GhR ladders where different game modes are available). In the case of a tie, the map and game mode selection goes to the clan who did not choose the previous map and game mode.
17. Multiple clanbattles are allowed on all Ghost Recon ladders. Multiple clanbattles have special rules concerning team color/slot, map choice and amount of played games. A clanbattle is a multiple clanbattle if at least 3 and up to 4 clans play against each other at the same time. A multiple clanbattle has to be at least 2vs2vs2 and can be at max 9vs9vs9vs9.
First Slot: Green
Second Slot: Red
Third Slot: Yellow
Fourth Slot: Blue
Multiple clanbattles have to be played on one dedicated host or you agree on one clan host were you play the complete clanbattle.
Multiple clanbattles aren't allowed on any CQB maps.
To keep track of the score you should add the following pattern next to your name:
(A - B - C - D - Ties)
A is the score of the first slot, B of the second slot, C of the third slot and D of the 4th slot.
The best ranked team on the ladder gets the 1st slot(green), the 2nd ranked clan the 2nd slot(red), the 3rd ranked clan the 3rd slot(yellow) and the 4th ranked clan gets the 4th slot(blue).
The first slot starts to choose the first 2 maps/game mode played, then the second slot continues and selects as well 2 maps/game mode. 3rd and 4th slot choose also 2 maps/game mode. (Game mode only applies to GhR ladders where different game modes are available)
The winner is the team with the most games won after the 6 or 8 games(depending on the amount of clans). In the event of a tie between the 1st and 2nd, another game on the current host will be played until one of these clan leads by one win. If a tie occurs between the 2nd, 3rd or 4th ranked clan the cb is finished. See submition of a multi cb.
17.a. Submition of a multi cb:
The 1st ranked clan submits a win against each other participating clan.
The 2nd ranked clan submits a win against each other clan ranked below.
The 3rd ranked clan submits a win against the 4th ranked clan, if a 4th clan participated.
In the event of a tie between the 2nd and 3rd, the 3rd and 4th, or the 2nd, 3rd and 4th, the forementioned clans don't submit wins over those clans who they tied with. Only those who they've defeated.
Ghost Recon Team Ladder Specific Rules
These rules are in addition to the Ghost Recon Specific Rules.
1. By default you have to play 8 games (4 on each host). In the case of a tie, you continue to play on the current host until one clan leads with one game.
2. In the main season each clan can play each clan only 6 times
3. All maps can be used for cbs except: -
4. The Domination and *DBL Domination gametyp can't be chosen on any CQB map(a map list can be found in the CQB Ladder specific rules)
5. Ghost Recon Team Game Setup:
Game Type: TEAM
Game Rules: LMS, WARZONE (Version 2.0 is required which is included with the *DBL map pack 1.5),DOMINATION or *DBL DOMINATION(showing up as *DBL in your GR server gamemode list. *DBL DOMINATION adds also the recon points as key locations)
Respawns: OFF
Invulnerable Time: 5
Threat Indicator: OFF
Random Insertions: ON
Slot 2: RED
Slot 3: YELLOW
Time Limit: 10 MIN
Auto Timer Start: OFF
Kit Restrictions: OFF
Record Game: ON
Friend of Foe Indicator: ON (NAMES)
Finals: YES
Ghost Recon Siege Ladder Specific Rules
These rules are in addition to the Ghost Recon Specific Rules.
1. By default you have to play 4 games (2 on each host). In the case of a tie, you continue to play on the current host until one clan leads with one game.
2. As a defender, win is if your team can defend the base from being seized.
3. As an attacker, a win is if your team has seized the enemy's base.
3.a. Domination and *DBL Domination: Winner is the team with the highest team points(points for securing the key locations) or if the other team has been wiped out.
3.b. The Domination and *DBL Domination gametyp can't be chosen on any CQB map(a map list can be found in the CQB Ladder specific rules)
4. Siege, Domination and *DBL Domination: A tie is if both teams get killed.
5. You can play against each clan as often as you want.
6. All maps can be used for Siege except:
- *DBL Weapon Factory
7. Ghost Recon Siege Game Setup:
Game Type: TEAM
Game Rules: SIEGE, DOMINATION or *DBL DOMINATION(showing up as *DBL in your GR server gamemode list. *DBL DOMINATION adds also the recon points as key locations)
Respawns: INDIVIDUAL: 3
Minimum Time: 5
Maximum Time: 10
Invulnerable Time: 10
Threat Indicator: OFF
Random Insertions: ON
Slot 2: RED
Slot 3: YELLOW
Time Limit: 10 MIN
Auto Timer Start: OFF
Kit Restrictions: OFF
Record Game: ON
Friend of Foe Indicator: ON (NAMES)
Finals: NO
Ghost Recon CQB Ladder Specific Rules
These rules are in addition to the Ghost Recon Specific Rules.
1. Only 2 vs. 2 clan battles are allowed.
2. By default you have to play 6 games (3 on each host). In the case of a tie you continue to play on the current host until one clan leads with one game.
3. You can play against each clan as often as you want.
4. Only MP (Multiplayer) Maps are allowed:
- MP01 - MP06
- Training
- DP03 Creekbed
- *DBL Reservoir
- *DBL Weapons Factory
- *DBL Prison
- *DBL R01 Market
- *DBL Aztec
- *DBL De Dust
- *DBL Chalet
- *DBL FB MP Bunkers
- *DBL Militia Compound
- *DBL Shallow Creek
- *DBL Warehouse
Furthermore, if you agree to play with Island Thunder or Frostbite, you can use their MP maps as well: MP Ship, MP Wilderness, MP Slope, MP Bunkers, and CP01 - CP05.
5. Ghost Recon CQB Game Setup:
Game Type: TEAM
Game Rules: LAST MAN STANDING or CQB Warzone
Respawns: OFF
Invulnerable Time: 5
Threat Indicator: OFF
Random Insertions: ON
Slot 2: RED
Slot 3: YELLOW
Time Limit: 5 MIN
Auto Timer Start: OFF
Kit Restrictions: NO SENSORS
Record Game: ON
Friend of Foe Indicator: ON (NAMES)
Finals: NO
America's Army Specific Rules
General:
- America's Army 2.0 is required for clanbattles.
1. The default clan battle is 3 vs. 3 up to 13 vs. 13 with the agreement of both teams. Warning: Games become latent, or laggier, with more players.
2. In the main season each clan can play each clan as often as they want.
3. The winner is the team with the most games won after the agreed upon number of games. In case of a tie, another game on the current host/side will be played until one clan leads by one win.
Setup:
Number of Maps: 2
Number of Squads: 2
Members per squad: 3+
Rounds per Map: 7 (1 setup, 6 live rounds)
The challenging team will always provide a server unless they cannot
The clan that challenges is referred to as the "attacking" clan
The clan that is challenged is referred to as the "defending" clan
A match will be played using this set up.
A clan challenges another clan
The defending team will choose a map
The attacking team will pick the side they want on that map
The teams will go into the server and play 1 setup round then 6 live rounds.
After the 7 rounds, the attacking team will choose a map
The defending team then chooses a side
The teams go into the server again and play that map on their respected sides
The team that wins the most of the 12 live rounds win
In the event of a tie (6-6) the map will be changed to Mout McKenna.
The attacking team will be Honor, the defending team will be Loyalty
Teams will play 1 setup round then 3 live rounds, best of the 3 rounds wins
The following are permited maps for matches. If your clan wants to play on another map that is not on this list, the other clans leader must agree to the use of it.
7 minute maps:
Bridge
HQ Raid (shooting the prisoner causes you to lose the round)
Insurgent Camp
Pipeline
Swamp Raid
Tunnel
Weapons Cache
Pipeline SF
Sandstorm
Csar
10 minute maps:
Bridge SE
Weapons Cache SE
Mountain Pass
Mountain Pass SE
River Basin
Radio Tower (shooting the aid worker causes you to lose the round)
Some maps have been removed due to slow framerates on lower end machines, but as i said before if both clans agree to the maps use it is ok.
Server Settings:
Max Client Rate= 10,000
Game Type= Public (or private)
Allow Gamespy= Unchecked (off)
Require Authorization=Checked (on)
Game Password= Host's choice
Cheats= Unchecked (off)
TEAM/MATCH SETTINGS
Max Team Size= Equal to the agreed squad size
Max Players= Equal to the agreed squad size x2
Max Admin=2
Auto balance= Unchecked (off)
Maximum ROE= 1000
# of minutes per round= Map Dependant
# of rounds per match= 7
# of Matches before cycling= 1
Minimum number of players to start= Equal to Max Player #
Cycle Maps after match= Unchecked (off)
Minimum Honor=10
Maximum Honor=100
MISC SETTINGS
Spectate from player starts only= Checked (On)
Spectate from team players only= Checked (On)
Spectate from first person only=Checked (on)
Max spectators= 0
MILES= Force_normal
Hide Settings= unchecked (off)
The spectate options must be set before matches in the server.ini file. If the spectating settings are not followed the match will be scrapped.
All idle settings will be set to off
Match will work in this fashion
1 setup
6 live
MAP CHANGE
1 setup
6 live
If a player is disconnected from the server it will considered a casualty and play will resume.
Disputes will be taken up on the *DAMN forums. Please keep the posts strick and straight to the point to allow admins to solve the problem as quick as possible.
Rainbow Six 3: Raven Shield(RvS) Specific Rules
General:
CB's are best of 5 matches.
Default cb size: 4vs4
On default you have to switch host after 2 done matches. All other matches are played at the new host.
Matches are best of 3 rounds (you need 2 wins to proceed to the next match).
In the main season each clan can play each clan only 6 times
Picking maps:
Regardless of whether the hosting duties are split or not, the guest picks the map and color for the first match, and in the following matches the map and color are chosen by the loser.
Each clan can chose a map only once/host(once on your clans host and once on the opponents host)
Game Settings:
Rounds per Match: 3(ties doesn't count) - [Set the default number of map reputation to 7 to avoid the need to reload the map if some ties occur]
Time per Round: 5
Time Between Rounds: --
Friendly Fire: Yes
Teammate Killer Penalty: No
Allow Radar: Yes
Allow Teammate Names: Yes
Force Firstperson Weap: Yes
First Person Death Camera
Third Person Death Camera
Team Only Death Camera
Kit Restrictions: None
Finals: Yes
How to Challenge Clans to a Clan Battle (optional)
1. Are you tired of asking every clan in GameRanger for a CB? Add .cb at the end of your name to show everyone you are up for a clan battle (e.g. *DAMN Mauti wants to clan battle -> changing name to: *DAMN Mauti.cb)
2. Are you annoyed that everyone asks you for a CB, but you only want to practice, or you do not have time for a CB? Add .tp at the end of your name to show everyone you are practicing (e.g. *DAMN Mauti has no time for a CB, or wants to practice/chat -> changing name to: *DAMN Mauti.tp)
3. How to challenge a clan? If you use the above tags, you will most likely not have to ask your team members if they have time for a CB anymore. You just see how many have time, and you see all other clans that want to CB (at least two guys of a clan must have a .cb). Just send a private message to another clan who has the .cb tag on and mention game/number of players/who hosts/password and you can already open a room.cb in GameRanger.
4. To avoid misunderstandings you should always change your name back to normal or add .tp when you are leaving GameRanger.
5. It is up to you if this simple challenge system will work out or not. If anything at all, it should help you to very quickly find a clan for a CB.
Cheat Tests
1. If you think a clan is cheating in a CB, you have the opportunity to ask for a cheat test at any time. There are two different ways to ask for a cheat test. You can message the other team within the first 10 seconds after a game has started that you want a cheat test at that time, or you can ask for a cheat test before the next game starts. If you ask before the game, the clan who asks for the cheat test chooses the map. In either case, both clans will then meet each other at a location specified by the challenging clan. Choose a location near a building, stone or tree. Turn on night vision then send a chat message so everyone knows when to take the screenshot (GhR default keystroke = F4).
2. The cheat test game doesn't count for the CB result.
3. All players must take a screenshot (GhR default keystroke = F4). The screenshot must contain the chat message from above (ex: Take Screenshot now!), at least one player from the other team, and night vision activated.
4. When all players exit the hosted room, either to switch host or if the CB is over, everyone must send the screenshot to an E-mail address of a member of the other clan. That way both clans can check if the other clan used some common cheats or not.
5. You have to send the screenshot within 10 minutes after you have left the host. If you do not do so, the Admins will have no choice but to rule against you since you do not have proof of not cheating.
6. If you crash during the cheat test the other team wins the CB. If the same player crashes a second time in another CB during the cheat test all won clan battles with this player will be removed or the whole clan will be banned for the rest of the season(an inner admin vote will decide what to do). All clan leaders should take precautions to make sure that their members do not cheat. Cheating by a single member can affect the entire clan.
The Combat Point System
A) R6/RS/GHR/RvS LADDERS:
1. The Combat Point System gives you points depending on the ranking of the clan you played against and how many players participated in the CB. The ranking a clan is currently at will dictate the amount of penalty points received. You do not receive penalty points if the opponent is ranked 4 or more clans higher than your clan. You will also receive less penalty points if the clan you are playing against is between 3 higher than you, or 4 clans lower. If you CB, and lose, against clans that are 5 or more ranks below you, you lose 20% of your total combat points.
2. Point per rank (1st - 20th):
300, 250, 210, 180, 170, 160, 130, 120, 110, 100, 90, 80, 70, 60, 50, 40, 30, 20, 15, 10 anyone else 10. The number of participating clans decides about how many ranks have additional rank points. In general, you get more points by defeating higher ranked clans.
3. If your clan is unranked or if you play an unranked clan you always receive 50 points for a win.
4. Player points are:
Ghost Recon:
< 5 players: 0
5-9 players: Rank Points * 0.3 increase by 0.05/additional player
10-18: Comb.P. * 1 increase by 0.1
Rainbow Six/Rogue Spear:
< 4 players: 0
4-8: 0.3 * 1 increase by 0.1
10-18: Comb.P. * 1 increased by 0.1
Rainbow Six 3: Raven Shield:
2vs2: * 0.65
3vs3: * 0.85
4-Max: * 1.0 increase by 0.1/additional player
5. Placement tiebreakers are as followed: combat points, CB win %, number of won clan battles, and head to head won games.
B.) AA LADDERS
1. Point per rank(1st - 5th):
30, 25, 20, 15, 10 anyone else 10.
2. If your clan is unranked or if you play an unranked clan you always receive 15 points for a win.
3. Player Points are:
2vs2 = 1 and increasing by 0.2/additional player
4. Total points are Rank Points * Player Points
5. Penalty Points: for a loss you get 20% taken off your total combat points
How to submit the Clan Battle results
1. Both of the participating clans are responsible for taking a screenshot of the stats screen after every game within the Clan battle, this will be the primary article of proof in any arguments and those without them will risk having a ruling against them. Also, both clans should count the game scores and compare throughout the battle to avoid confusion (perhaps adding a 0-0 score count to your name).
2. The winner submits the results and players via the BL "Submit a clan battle" link. The other clan has to confirm the results and the players (all players have to be entered). Then the CB is posted. If you don't confirm the CB within 24 hours the CB will be auto posted. Further you can add comments. If one clan doesn't agree the CB data will be sent to a BL admin and you can discuss the problem in the BL Forum Part.
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